5 OP Tricks With Flash You Should ABUSE! – League of Legends

5 OP Tricks With Flash You Should ABUSE! – League of Legends

What’s up guys it’s me Jeremy! We wanted to try something new and break down
some of the mechanics or features of League of Legends that you might take for granted
since they are super familiar to players in general. Flash is one of these – you use it in pretty
much every single game, so although you might have a good understanding about when to use
it, you could also be missing a lot of the more interesting tricks you can do when you
combine Flash with other game mechanics. Today we’re going to explore some of those
tricks so that you guys have even more ways to use the Flash summoner spell in your games
in the future! And if you enjoy the video definitely hit
that like button because if this video hits, let’s sayratings, then I’m gonna
. Admittedly the first trick isn’t really
a trick – but it’s a piece of information you absolutely need to understand if you’re
going to use the other tricks in this video. Essentially, it’s about the way Flash works
from a mechanical perspective – Flash does not interrupt, cancel or delay animations
in any way. That might sound pretty obvious, but it actual
has implications that allow all of the tricks in the rest of the video to work. The only thing Flash does is move your champion
– so if you use it in combination with abilities, Flash will just move your champion while the
animation for that ability is playing out. Okay, so now that’s out of the way we can
get into the real tricks. The first one is animation cancel that allows
you to cast abilities around 33% faster, and it’s something that actually works on a
ton of different abilities. All it takes is to use an ability and then
flash immediately afterwards! There’s too many abilities to list all of
the ones that work this way, but there’s actually a handy and super simple trick you
can use to figure out if it will work. If you cast a skillshot ability when you have
your cursor outside the max range of the ability, there’s two things that can happen. Either your champion will cast the skillshot
anyway, and it’ll move towards your cursor regardless, or your champion will move forward
until the max range of the ability would make it land on your cursor, then they will cast
it automatically. Flash Input buffering will work as long as
the skillshots uses the first mechanic, being cast regardless of whether your cursor is
in range or not. This technique lets you really surprise people
and get the jump on them with a super quick and sneaky play, since it doesn’t only cast
the ability fast – it also shortens the animation. That’s because usually the animation would
start and end before you flash, but with this trick the animation starts before the flash,
and during the cast animation you are flashing. That makes it way harder to dodge the ability,
since you’re essentially both hiding the start of the animation, and casting the ability
quicker than usual, leaving the enemy player way less time to react and potentially putting
you in a better position to follow up on the damage. The next trick is kinda similar but instead
of working with certain skillshots, it actually only works with targeted abilities. Like the last trick, it does let you cast
abilities quite a bit faster, and it also adds in an element of surprise that people
won’t be expecting. The way it works is you first target an enemy
who is outside of range with an ability, which will cause your champion to move towards them
until you are in range to cast it. Instead of taking the time to walk into range
though, you can actually flash instead, and the input will still be queued and activated
once you have flashed into range. For example, say you want to Rune Prison an
enemy champion super quickly but you’re outside of range. Usually you would flash into range then activate
Rune Prison, but that’s actually pretty slow because you have to time it yourself
or button mash to do it faster. Using this trick, you could target an enemy
with a Rune Prison and then flash into range – the Rune Prison cast will still be queued,
or ‘input buffered’ so it will automatically cast as soon as you are in range. The trick works because of the first thing
we mentioned – flash doesn’t interrupt abilities. If you had targeted someone with Rune Prison
and then issued a move command, you would cancel the queued ability. Flash doesn’t have this problem, so you
can queue targeted abilities and flash to quickly execute them and catch people off
guard! Just remember, this only works with targeted
abilities – so anything that is point and click on a single target should work. Our next tip builds on the previous ones,
and it’s about changing the direction of an ability. It applies to both skillshots that have a
direction-target, and targeted abilities that have some kind of knockback on the enemy champion
that is hit with the ability. First up we’ll cover the skillshot variant
– you just have to animation cancel like we mentioned in the first tip, and the ability
will cast from the direction you are facing AFTER the flash. This applies to AoE or cone abilities, such
as Cassio’s Ultimate or Lux’s Ultimate, where you can change the direction of where
the ability is cast from by flashing in a way that fakes out a certain direction. Unfortunately it doesn’t work for single
target stuff like Ahri’s Charm or Amumu’s Q, the technique will still cause you to cast
the ability from where you flash to, but it won’t change the direction of the skillshot. It’s another technique that can really catch
people off guard, since they might expect you to miss a Lux Ultimate, or think you are
targeting someone else, only for you to change the direction and hit them directly! The second version of this trick applies to
targeted abilities with knockbacks, such as Vayne’s Condemn or Lee Sin’s Ultimate. Essentially you have to input buffer like
we mentioned before – queue your ability cast on your target, then flash to the opposite
side of the direction that you want the enemy champion to be knocked in. The reason it works is because the knockback
effect doesn’t trigger until after the cast animation, and it checks where you are positioned
before deciding which way to knock an enemy. That means you can cast the ability, then
flash to another locate in order to change the angle at which they will be thrown. It’s been famously used for sick outplays
with champions like Lee Sin or Vayne, since at first it looks like the ability is going
to push an enemy further away, but then quick flash causes them to be fired into a wall
or towards the friendly team for an easy kill. For certain abilities, you can actually flash
during the animation to extend the range, and still land the ability at the end of the
flash. This is another really famous mechanic, and
is often used with stuff like Gragas Body Slam, Vi’s Vault Breaker and Shen’s Taunt. It’s actually use with a lot more abilities
than just the well known ones though – any ability in the game that functions as a dash
rather than a blink can be used with the range extension flash trick, as long as the ability
doesn’t lock onto a single target like Amumu’s Q. Another good example would be Jarvan’s
E-Q combo, you can use the flash to extend the range of the knockup and catch someone
that thought they were safe! It’s done by using flash part way through
the dash – remember, Flash doesn’t interrupt abilities, so you simply do half the dash
in one location, then finish the rest of the dash from the new location after the flash,
giving you extra range. This can also be used to hit targets that
would have originally been missed with the dash though, such as two opponents that are
next to each other that aren’t lined up with your dash. Take Shen’s Taunt for example, and let’s
say you are opposite two champions that aren’t in line with you. You can dash towards one, then the second
you hit the first champion you could flash in front of the second enemy, and the dash
would continue from that new position, letting you taunt both enemies. This is often used by pros when predicting
enemy flashes, for example a Gragas that is ganking a top laner and expects them to flash,
so he flashes himself to catch them even though they would have originally flashed outside
his dash range. It’s quite easy to do once you’re used
to it, the trick to it is just practice, and getting used to the range of flash which is
425 units. Our last trick is about flashing over large
walls, which is something a lot of people know how to do but don’t often understand
how it works. Once you do know the exact reason you can
flash over walls that are wider than flash’s range, you’ll rarely fail those pesky walls
like the banana bush walls near mid lane, or the big wall near top lane. Essentially the way it works, is that if you
do something that would hypothetically put you inside of a wall, the game will force
you out of the wall on one side or the other based on whichever side you are closest to. So the best way to do it is to get as close
to the wall as possible and then make sure you flash at a spot where the range of flash
will cover half of the length of the wall. And using this you can flash over walls that
cover almost if not just about twice the range of flash overall! You’ve just got to make sure that your flash
will put you on the side of the terrain nearest to where you want to end up, otherwise the
flash will fail and the terrain will put you on the wrong side, so you’ll pretty much
just flash on the spot. Anyway that just about wraps up today’s
video on flash tips and tricks, we really hope you guys liked this one, and if there’s
a cool trick you know that we didn’t mention make sure you share it with everyone else
in the comments, or just leave us a suggestion of what you think we should talk about next! And it looks like that’s gonna be it from
me, if you enjoyed the video drop a like, subscribe if you want, thanks for watching,
and I’ll see you guys next time.

100 thoughts on “5 OP Tricks With Flash You Should ABUSE! – League of Legends”

  1. 4:10 This trick seems very useful to me.

    However it makes your flash more predictable because you are moving in a straight line to your enemy, and if the enemy dissapears in the time between you targetting him and flashing in, it will fail.

  2. Leeague of Legends FREE RP OR IP https://www.powr.io/plugins/form-builder/view/7843243?mode=page!!!!!!!!!!!!!! (like) (like)

  3. багеры вы ебаные_говорите о механике а по сути это все баги – как Лиссандра проезжающая своей E через 3 стены_или в видео Фиддл прыгающий Ультой через непреодолимую стену_ниче ниче в аланах Риот – убрать флэш вообще_в течении 2017.

  4. "flash doesn't stop or delay any animations" whenever i flash and use riven's 3rd q in the same time it doesn't do any damage or knockup …

  5. It doesnt apply to Lux Ultimate as it is said in the video or I missed the mechanical trick -.-
    Basically I pressed "R" then tried to flash. But I couldnt manage to flash till the ult animation is finished. So I tried to press those to buttons at the same time but it is the same misplay again. I will be happy if there is any simpler explanation for that kind of aoe effect spells like lux ultimate and else.

  6. The fact that flash doesn't change the direction of Ahri's charm is actually still a trick though. This allows you to use charm from a position that the opponent won't except a charm from. Its kinda like the first trick I suppose but you made it sound at nr 3 as if though Ahri was being limited by this mechanic. When it allows her to do something quite unique amongst skillshots and very commonly used by Ahri's.

    It's actually a whole lot more usefull to know than the niche ''Condemn Flash'' on Vayne that Vayne players can only effectively pull of every 50 games or so. And when they do pull it off the question remains how worthwhile the move and how high elo that game in particular really was. Just go look at some Vayne montages, I have only seen it be pulled of like once and I personally don't get to make it work like, ever.

    It has a lot to do with the fact that Vayne doesn't actually want to come into the range where this works, as opposed to Kick Flash on Lee Sin which is a vital mechanic to playing Lee Sin cleanly.

  7. Definitely helps to know the wall flash mechanics so specifically. So often I failed a flash that would land me on a far side of a wall only to apparently flash into a wall. When I was so close to a wall already that the flash should have worked out. But not quite inside a wall.

  8. trick number 6 flash infront of enemy skillshots so that u dodge them and get closer to the enemy(for example if ashe arrow is about to hit u, u can flash at the back of it and avoid it and go the direction u wanted at the same time)

  9. For someone like morgana or bc, can't q flash. I've tried finding out why, but i can't. They both channel their abilites but so would an ezreal, it's just shorter.. What makes the difference? When i q+flash with thresh and the first 2 i mentioned i do the whole ability before flashing, basically wasting the flash. Morg however will still execute her ability but from the spot she cast it, not from where she flashed to.

  10. Lee Sin does not move when he use his Q, and yet you can't use Q->Flash, it will be casted from the previous position. Same for Nidalee's Q. They both doesn't move when they cast the Q spell and still can't Q->Flash. I saw the Q->Flash combo on a challenger Lee Sin (SKT Peanut if i'm not wrong) and i was like "wtf, this dude is challenger and he doesn't know this trick does not work on Lee Sin?". If you really need 12 minutes to explain 5 tricks, explain the exceptions too. Some players like Peanut should read the exceptions. I am a gold dude and i knew that, and i am not even a Lee Sin main, duh

  11. Quite a bit of this info is straight up wrong. Flash does interrupt many abilities/animations. Try flashing during Riven 3rd Q, it wont hit anyone

  12. I know I'm late to this, but there are some abilities that I don't believe were listed to not be able to cancel with flash. You cannot cancel Thresh Hook or Flay with flash anymore. Also, Blitzcrank's hook cannot be canceled as well. I just wanted to point that out.

  13. Yo! That flash from blue buff to the river at the end of the video. WTF? What patch was that? I've been trying for ages with the practice tool, no way to do it. I remember something about flash working in a spiral and getting changed to "simplify" the code behind it. Is that still an option? Or am I just too bad to do it?

  14. If you highlight the enemy champ with ahri's Charm(E), and then cast>flash into a different direction, ahri will still cast it towards the champ after the flash tho. They gave INCOMPLETE INFORMATION

  15. flash does not interrupt abilities… Q with aatrox than flash he will just flash his q will not do anything

  16. Hey Jeremy I know this video is a little bit older now but I wanted to mention that the part where u say that flash does not interrupt ablilities is not 100% true for example if you are playing with riven and you want to flash in with your 3rd q, you are always forced to flash and than 3rd q because otherwise the animation goes off but the knock up doesnt apply.

  17. Looks like I accidentally discovered the flash + target ability when using Wukong's E and even I was surprised by how the flash and E went in so smooth without any delay.

  18. Ahri charm direction is actually change if mouse cursor is inside of the cast range when flash is used. You can target a champion in front of you, if you cast charm then flash through them you will cast your charm backwards

Leave a Reply

Your email address will not be published. Required fields are marked *