5 WILD Pokemon Battle Strategies That Actually Work

5 WILD Pokemon Battle Strategies That Actually Work


– This video is
sponsored by Skillshare. Greetings, Pokefans,
Michael here, and most battle strategies in
the world of Pokémon battling tend to be pretty
straightforward. Do enough damage to
the enemy Pokémon via the use of setting
up or type advantages before they can do
enough damage to you. But in today’s video, I wanted to highlight
some of the more creative and even somewhat wacky
battle strategies out there that are actually
good enough to work. They’ll all be double
battle strategies, because the capability of
having your two Pokémon interact with each other rather than just
the enemy Pokemon opens up the door for
a lot more options. Also it’s the official
competitive format. I’m limiting the strategies to ones that can be carried
out in Sword and Shield, so you can try them out
yourself if you want to. Also I should give a
shout out to WolfeyVGC, who I got several of
these strategies from. So go check out his
channel, he’s fantastic. So don’t forget to
subscribe to my channel so I can hit that big
one million sub mark soon and let’s dive in with
the first strategy. Number 1: Surf and Coalossal. Well, technically it
doesn’t have to be surf but it’s your best option
and I will explain why. This strategy works
by taking advantage of Coalossal’s signature
ability Steam Engine. If it’s hit by a fire
or water type move, its speed rises drastically, which means by six stages. If it’s starting
from neutral speed, that means it instantly
goes to four times speed, which is the maximum. Side note: Steam Engine
also makes eggs hatch faster just like Flame Body
and Magma Armor do. So, I figured I
should share that ’cause I feel like a lot
of people don’t know that. So now you know ’cause
it’s my super short show. If any of you gets
that reference, I will be very impressed. Anyways, Steam Engine
is hard to make use of in a single battle situation because you’re
entirely dependent on the actions of your opponent. However, in a double
battle situation, if you intentionally
attack your own Coalossal with a fire or water type move, you can turn this
very slow Pokémon that only has like base 30 speed into potentially the fastest
Pokémon on the field. This is even more powerful now than it would have been
in previous generations because speed changes
happen immediately rather than at the end of a turn like they used to. For example, if Coalossal
had been introduced in Generation 7, that maximum speed stat
it gets from Steam Engine wouldn’t be used to
determine the movement order until the following turn. Which means on that first turn it’s probably still moving last because it’s really slow leaving
it vulnerable to attacks. But now that speed stat
happens immediately, so if your partner
Pokémon moves first, then Coalossal is almost
certainly moving second because that speed stat change
happens right then and there. There are of course
multiple ways to carry out this strategy. Any direct water
or fire type attack just aimed onto Coalossal
will activate Steam Engine. However, I personally
feel that moves that hit all Pokémon
on the field, those being Lava Plume
and Surf are better here, because you can simultaneously
activate Steam Engine and do some damage
to the opponents. At first glance, it seems
like Lava Plume would be the better option here, because Coalossal
is not weak to fire but it’s four times
weak to water. Therefore intentionally
using a water type move on your own Pokemon that’s
four times weak to it, seems like it could
be pretty dangerous. However, Surf is actually the
better move in this situation because of the item
Weakness Policy. If a Pokémon holding a
Weakness Policy is hit by a super effective attack
that doesn’t knock it out, obviously, then the Weakness
Policy will be consumed, and it gets plus two
to both its attack and its special attack. If the stats started at neutral, that means that they double. This means that with
one usage of Surf, you are getting your
Coalossal to plus six speed and plus two to both its attack and special attack instantly. Although you’re probably just
gonna utilize the special side because while it has
equal base attack and special attack, its special move
pool is much wider. So the idea is to have
a really fast Pokémon with Surf move first and then hit a likely
Dynamaxed Coalossal because you would Dynamax
it to decrease the damage done to it from the Surf. Then you use you super
fast beefed up Coalossal to just sweep through
the enemy team. As for which Surf user to use, it’s best to use a
really fast Pokémon so that it will move before
your opponent’s Pokémon and then have one that has
really low special attack and ideally isn’t a water type so it doesn’t get to stat boost. That way you can boost
up your Coalossal while minimizing the
necessary damage to it. Weavile is the most popular and probably the best Surf
Coalossal partner here, but some other decent options are Linoone, Haxorus,
and Dragapult. I think Dragapult
hits a bit too hard on the special side for my taste but it’s not STAB and its super fast so
it would work decently. The next strategy is
another one that features a brand-new
Generation 8 Pokémon, that being number two:
Eldegoss and Contrary. Eldegoss has a brand-new
ability called Cotton Down. Whenever Eldegoss is
hit with an attack, it scatters cotton
spores all around it, lowering the speed stat of every surrounding
Pokémon by one stage, including its own ally. Now at first this
ability doesn’t seem like it would be that good because while you are
lowering the speed of your opposing Pokemon, you’re also lowering the
speed of your partner Pokemon and it’s rare that you
would want to do that. It seems like the
only situations Cotton Down would be good is
if you pair it with a Pokémon whose stats can’t be lowered, like Clear Body Dragapult, or if it’s used on
a Trick Room team. However, there’s
another strategy you can use with Cotton Down, and that’s by pairing it with
a Pokémon who has Contrary. Contrary is an
ability that inverses all of the stat changes the Pokémon would
normally experience. So if an enemy Pokémon
intimidates it, its attack goes up by one
stage rather than down, but if the Contrary
Pokémon uses Swords Dance, its attack drops by two stages. This ability can lead to
some pretty fun strategies like using Leaf Storm
on a Contrary Serperior and giving yourself a
special attack boost every time you attack rather
than a special attack drop. Or you can use Shell
Smash on Shuckle and lower its attack and speed which are
already terrible, but you boost its defenses
so it takes even less damage. But Contrary also pairs
really well with Cotton Down because while Cotton Down will drop the speed
of your enemy Pokémon, it will boost the speed
of the Contrary Pokémon. Unfortunately for this
strategy, only two Pokémon with Contrary made it
into Sword and Shield. The first of them is Shuckle which doesn’t really benefit
from the speed raising because it’s slower than,
well, nothing actually. It’s tied with Pyukumuku and Munchlax for the
lowest base speed stat in the entire game. But the other is Malamar which actually really
benefits from this strategy because its speed is
only middle-of-the-road. So you can really improve it via the use of Cotton
Down and Contrary, then you just start
firing off Superpowers which boost its
attack and defense each time it uses it
instead of dropping them and then you can punch
some serious holes in your enemy team. Speaking of Malamar, the next strategy
can also feature it. That being number three: A stat dropping move
and Topsy-Turvy. If you’ve never heard
of the move Topsy-Turvy, I wouldn’t be surprised. Prior to Sword and Shield, there were only two moves
a Pokémon could get it, Inkay and Malamar. However, Generation 8 introduced a new Pokémon that also gets it, that Pokémon being Grapploct, which is my favorite
of the Gen 8 Pokémon, it’s so good. Now it can do Topsy-Turvy too. How Topsy-Turvy works is that it inverts the
stat changes of the target. So all boosts become drops, and all drops become boosts. This strategy has
a lot of potential to completely shut down any
seriously boosted enemy Pokémon. Like if one got off Belly Drum, you change plus six attack
into minus six attack which then makes it
completely useless. But Topsy-Turvy can also
be used on ally Pokémon and therefore change the
negative impacts of moves into positive ones. For example, think of
all the really powerful special attacks that then
drop the user’s special attack by two stages in exchange. So those would be
Leaf Storm, Overheat, Draco Meteor, Fleur
Cannon, and Psycho Boost but the last two
don’t really matter because they’re only on Legends that aren’t in Sword and Shield. So what you can do is fire
off one of these attacks and then have your
special attack drop but then in the same turn your slower Topsy-Turvy Pokémon changes that stat
drop into a boost. So it’s effectively
a way to create a Contrary Serperior
Leaf Storm situation, but on any Pokémon
regardless of its ability. This strategy can be used with any move that
drops the user’s stats, some of the better ones being Close Combat, Hammer
Arm or Superpower. So that’s really awesome because it turns
detriments into benefits. I haven’t seen it
used a whole lot in the battles that I’ve done but I think it has potential to really catch
people off-guard. Next up is a strategy
that if you’ve played any amount of ranked
online doubles, you’ve probably
encountered at least once due to Alpharad and
WolfeyVGC popularizing it. That being number four: Beat Up Justified. You could also call
it Justified Beat Up but then that sounds too much
like a warranted mugging. Justified is an ability that boosts the
Pokémon’s physical attack by one stage every time it’s hit with a dark type move. So of course, you could just
target your Justified Pokémon with a dark type move to give it plus one to
its physical attack. You could even utilize
the move Brutal Swing which hits all other
Pokémon on the field, so you can get that attack boost and hurt the enemy Pokémon. But the move Beat Up
specifically is far superior to any other dark type
move for this purpose because it can hit
more than once, and each individual hit
activates Justified, therefore you can give
your justified Pokémon a ton of physical attack boosts just with one use of Beat Up. The number of times Beat Up hits depends on the number of
not-fainted party members that also do not have a
non-volatile status condition like poison or paralysis. Therefore if you are doing a VGC or ranked doubles battle and you use Beat Up
immediately before either of the enemy
Pokémon can KO yours, Beat Up will hit the
Justified Pokémon four times resulting in plus
four physical attack which translates to tripling it assuming it started
from neutral. Then you just proceed to
use that super beefed up Justified Pokémon to
crush the enemy team. As of writing this video, the only fully-evolved
Pokémon that have Justified are Lucario,
Arcanine, and Gallade, with Lucario and
Arcanine being the most popular users of it. Absol also gets Justified but is not in Sword and Shield, and the Swords of Justice, the ones who
inspired this ability and have it just normally also
have the ability, of course. And while they will be
able to be transferred into Sword and Shield once
Pokémon Home comes out, well, they’re not going
to be legal in VGC 2020. As for which Pokémon
can use Beat Up, there’s actually quite a lot. But Whimsicott tends to be
the most popular user of it because it doesn’t get
stabbed from the moves so it won’t do too much damage
to the Justified Pokémon. And also it can
be used for a lot of other really useful
purposes like Tailwind, for example, or Helping Hand. And the final strategy
is another one that WolfeyVGC popularized and it’s widely known as the
Ultimate Dynamax counter. But it can be used for
other purposes as well. That being number five: Trick Eject Button. The first part of this
strategy is the move Trick, which swaps the held items
of the user and the target. There are actually quite
a lot of strategies that utilize Trick but they mainly focus on
giving an enemy Pokémon an item that it does not want, like a toxic orb
or a Lagging Tail or a choice item onto a Pokémon that needs all of
its moves in order to be able to
execute its strategy. Also, I should mention
there’s another move which does the exact same
thing called Switcheroo and while it can also be
used for this strategy, I’m mainly going
to talk about Trick simply because it’s one
syllable versus three. The other part of this strategy is the item called
the Eject Button, which is a held item that
causes the Pokémon to switch out whenever it is hit by an attack, and it’s single-use. There are multiple
strategies out there involving the Eject Button but I’m not gonna
be going into them, I’m just talking about
this specific purpose. How this strategy works
is that you have a Pokémon that’s holding the Eject Button, use Trick or Switcheroo
on an enemy Pokémon, therefore giving it the item. Then your second Pokémon
attacks that Pokémon that is now holding
the Eject Button, forcing it to switch
out immediately. This works best if the
Trick or Switcheroo Pokémon has the ability Prankster, so that it can give
the Eject Button to the enemy Pokémon first. Then the ideally, the second Pokémon also
uses a priority move but it’s slower than
the Prankster Pokemon so it moves second. If executed properly, you can force a
Pokémon to switch out before it even has
the chance to attack which both prevents them
from attacking you that turn, but can also get rid of
some boosts that they have. Now some of you may
be thinking that this super gimmicky strategy
seems like a lot more work and a lot less effective
than just using a move that forces switch outs, like Dragon Tail, Circle
Throw, Roar, or Whirlwind. Now while those moves do work they have negative priority, so you can’t use them to
force a Pokémon to switch out before they have the
chance to attack. Additionally, the Trick
Eject Button strategy works on Dynamax Pokémon while these other moves do not. Dragon Tail loses
its secondary effect, and Circle Throw,
Roar and Whirlwind just don’t work on
Dynamax Pokémon at all, the moves just fail. It’s important that
the strategies work
on Dynamax Pokémon because if you switch
a Dynamax Pokémon out, it returns to normal, and then when it comes back in, they can’t Dynamax again. You make the opponent
use up their Dynamax for basically nothing which is why this
strategy is called the Ultimate Dynamax Counter. Many of you probably
saw the clip of Wolfey pulling
this strategy off that went really viral, and he accomplished
it in his game by using Prankster
Trick on a Grimmsnarl and Quick Attack on a Sylveon. It was incredible. Now I must admit, of all the strategies we’ve
discussed in this video, this one is probably
the least practical because it requires a hell
of a lot of prediction just for the impact of
switching a Pokémon out. However, I wanted to
talk about it because it can work as we’ve seen and I also think it’s hilarious. Before I wrap up the video, I want to take a minute to thank
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100 thoughts on “5 WILD Pokemon Battle Strategies That Actually Work”

  1. Tbh would use falinks for justified because beat up is a dark type move, falinks is bug fighting, to it doesn't get stab eirher

  2. Hey Michael I’ve been watching you since the Gaia playthroughs and I got hooked but I was really sad on why you didn’t do sword and shield on a playthrough why is that.

  3. There towards the end, the audio was desynced by about 4 frames, i only noticed because I tend to read lips as I watch videos

  4. All these strategies are op
    But there is only one thing that can be more op
    Shedinja with
    Life orb

    Literally, that strategy is fool-proof. Gamefreak should nerf it instantly. On top of THAT, it even gets help by galarian Weezing!
    TOO OP

  5. everyone is saying how their subtitles said gory teens beef ends, but mine said greeting pokefans, sooooo whats up with your subtitles people??????

  6. If absol is in, I figured out a setup that something uses beat up on it and absol uses Baton Pass after it gets beat up in the same turn oh, I can send out a Pokemon which when ran through Showdown show that has an attack stat of 3744. If Absol is in the DLC I need it in my competitive team for the setup

  7. OH MY GOD I’VE BEEN MAKING THAT SAME MIKE’S SUPER SHORT SHOW REFERENCE FOR YEARS AND NO ONE EVER GETS IT… Michael you are awesome…

  8. YOU FOOL, I USE EARTHQUAKE SO YOUR COALOSSAL’S SPEED STAT DOES NOT INCREASE

    Although weakness policy is a thing but then the max multiplier is only 4X.

  9. I got a strat that can work in singles.

    you need Cinderace, Sticky Web and Defiant.

    you place your sticky web at the start, go into cinderace with Heavy duty boots boots (so your speed wont lower) use court change to put the sticky web on your side, then get your pokemon with defiant via switching or U turn, get a +2 attack boost for free, it'll work best with pokemon like bisharp that have priority or Falinks with no retreat.

  10. Mikes super short show ….. But the lil girl from mikes super short show Sally she was in a Missy Eliot vidoe and a cierra one too

  11. Ohhh, see, when I read "wild" in the title I thought this was a video about surprisingly good strategies employed by wild or raid boss Pokémon.

    Oh well. Let's sit down and watch these double battle strategies anyway.

  12. is it just me, or did the audio lose sync with the video around 13:00? its like just a fraction of a second off, but you can tell by watching Mike speak.

  13. I've got a strategy for coalosis hope thats how you spell it so one of its abiltys is flash fire so i would have a orbeetle with frisk to see if there choice anything and there a fire type and if they are they will probaly go for a fire type move then switch into coalosis and get boost and they're stuck with that fire move sorry if does this one i just clicked on the vido

  14. Played poekmon showdown, soo mannyy peeoople usssseeedd. JUSTIFIED AND I JUST GOT SO PISSED GETTING SWEEPED BY A LUCARIO EVERY MATCH EVEN IN LOW LADDERS

  15. I like to use soak with a grass or electric partner. It removes stab and it sets up weaknesses… and it works on dynamax pokemon.

  16. Michael in Pokémon talk you should do an episode we’re squirtle pranks bulbasour by stating that he is joining the squirtle squad.
    Like so he sees.

  17. Would soak be better to use than surf for Coalossle.
    Sorry, don't know how to spell that, correct me if you want, I know someone will.

  18. "Warrented Mugging"

    Also, won't prankster fail if the opponent is a dark type? So the trick/eject strategy will ultimately fail if they Dynamax a dark type?

  19. I would subscribe to You since some of Your videos are interesting but god damn I can barely stand the sound of Your voice, sorry

  20. I remember Mike's Super Short Show, what Michael said reminded me of it a bit and after going to google, I fully remember watching that show as a kid. Aired from when I was 5 until when I was 10.

  21. I used a different strat against a G-maxed Hatterene, it has the magic bounce ability so I used Parting shot, all though it dropped my attacking stats it also forced the G-maxed hatteren to switch out due to parting shots effect, this does require a lot of things to be a Dynamax/G-max counter

  22. Fun Fact: The Aura around Totem Pokemon in the Gen 7 games are actually just stat boosts. This means you can use Topsy-Turvy on them and make them a lot weaker. This makes it so Pokemon like Ultra Necrozma are 100 times easier to beat. So no, Hawlucha isn’t the best Pokémon to use in these games, ERYIZO!

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