Atelier Dusk Trilogy DX – review/recommendation

Atelier Dusk Trilogy DX – review/recommendation


I’m someone who joined in on the Atelier train
rather late, seeing as I’ve only really known about the series as of recent years. But my gateway into this series that I’ve
come to love so much was through no other trilogy than the Dusk trilogy. Initially released for the Playstation 3 between
2012 and 2014, these three games just so happen to have been my first experience with this
franchise and they still stand as my favorite entries to this day. However, the fact that they were first released
for the Playstation 3 and then later the Playstation Vita made them a bit hard to recommend. Not everyone has their old Playstation 3 laying
around and as we all know, the Vita didn’t do terribly well. (I’m allowed to acknowledge that, I’m one of the few people that actually bought one.) These games just weren’t as easily accessible
as the newer titles and therefore they remained hidden in the shadows. Well, up until now at least! With the Arland trilogy being repackaged back
in 2018, I’d absolutely be lying if I’d say I wasn’t hoping for the Dusk trilogy to recieve
the same treatment. But the Arland games are fan favorites for
a lot of people and as much as I love the Dusk games, I was admittedly a little worried. But on a fateful Autumn day in 2019, ports
of the Dusk trilogy were finally announced. What I had been looking forward to was finally
going to become real. And now here we are! So let’s get to talking about the games themselves
before heading into the details of the actual ports. Although most Atelier games have a story that
is unique to its own game and can be enjoyed without playing any of the earlier entries,
much like the other trilogies in the franchise, the Dusk games are interconnected through
a handful of characters. Which means that there is a preferred order
to play the three of them in. A heavy emphasis on the *preferred* here as
it’s not absolutely necessary. The three games are all connected and all
take place in the same land; that is, a land that has come to be known as ”the land of
Dusk.” The first game of the trilogy is Atelier Ayesha,
which centers around the 17-year old alchemist Ayesha Altugle. After Ayesha’s grandfather passes away, her
younger sister Nio mysteriously disappears and Ayesha is left all alone to take care
of the family workshop. But after a fateful encounter with an old alchemist, Ayesha has a vision of her sister
while visiting a set of old ruins. She then realizes that there may be a way for her to save her
sister through the power of alchemy. And so, she decides to leave her workshop
behind to set out on an adventure to find her sister and bring her back home. Ayesha is a very charming game on its own
but it’s pretty weirdly paced and I can definitely see people getting a little frustrated with
it. Especially if you’re new to the franchise. Which of course is a shame but also understandable. It implements the famous Atelier time management
system, which can be hard for people to get used to on a first playthrough. It’s not very straightforward and if you’re
not careful, you can end up wasting several days worth of time. It’s definitely not impossibly difficult or
anything of the sort but I think you’ll have a much better time heading into it prepared
and knowing that it won’t really hold your hand that much. I’m someone who likes Ayesha but I’m not blind
enough to not be able to admit that it’s the weakest entry in the trilogy. That doesn’t mean I think it’s horrible but
it is a bit unfortunate since it is the one that a lot of people are going to start with. It does quiet a bit of world-building for the two following entries. So I’m definitely not advocating towards anyone
skipping this game, but I will warn you to not be discouraged from trying its two sequels
if you really don’t vibe that much with it. Because you’re always traveling in Ayesha,
it’s structured a bit differently from the other two games. In both sequels, you have your main hub which
you will always return to after traveling for a bit. But Ayesha is more about going from city to
city, trying to manage your time the best you can without spending too much time running
between cities all the time. The second game is Atelier Escha & Logy. This game takes place four years after the
events of Ayesha and focuses on two protagonists instead of just one. Set in the countryside in the small city of
Colseit, the story revolves around two young alchemists named Escha and Logy that work
together for the city’s R&D division with the bigger goal of eventually exploring a
set of mysterious flying ruins. I’ll try to not gush too much, but this game
really is my baby. It was my first entry and it’s remained as
my favorite of the entire franchise ever since. Escha and Logy does also present a time management
mechanic but in a much more easily understandable way than Ayesha does, all while still remaining
moderately challenging. Especially if you’re new to the franchise. In Escha and Logy, you’re given a set amount
of days to complete a certain number of tasks within. And if you end up with extra time, you can
either complete some optional tasks or just spend time roaming around town or practicing
alchemy before you get your new tasks. Escha and Logy (as well as Shallie) also has
a bit of an edge over Ayesha in my opinion due to having dual protagonists. Letting you choose between two
protagonists not only gives you two different perspectives on the events that are taking
place but they also provide unique character interactions and backstories. As well as giving you a huge amount of wholesome
moments between the two protagonists themselves. Making the games feel more rich in general
and also adding more of an incentive for people to go through with multiple playthroughs. This game is probably the game that will be the easiest for new players to pick up. Without babying you too much, all information is relayed very well and it has a very addictive gameplay loop with the task system it presents. Although I won’t suggest anyone play the game out of order, if you do end up confused with either of the other two installments, I would suggest checking out Escha and Logy first. The final game of the trilogy is Atelier Shallie,
which takes place six years after Escha & Logy and whole ten years after Ayesha. And again, much like the previous game, we
have two protagonists to choose from. Shallistera and Shallotte are two young alchemists
that find themselves crossing paths after Shallistera comes to visit Shalotte’s hometown
of Stellard on a mission to end the drought in her home village. Shallie is by far the most slow-paced out
of the trilogy. With a time management system that is essentially
non-existent and quite a bit of hand-holding, it’s ironically the easiest out of the three
games to reach your desired ending in despite being the final entry. That being said it still remains very interesting
and doesn’t feel very slow or boring despite there being a pretty clear lack of direct urgency. Because of how the story is structured, as
long as you’re invested in the world, you won’t become bored with this title even with
the relaxed approach it takes on. The synthesizing in all of the Dusk games
works fairly similarly throughout. It’s quite different from later Atelier titles,
so if you’re not familiar with the older titles it might be a little tricky to wrap your head
around at first. It’s not as visually interesting or enticing
as some of the later games and you’re going to have to experiment a bit and be ready to
challenge yourself. But that’s part of the fun! Traits, properties, effects, elements and
quality are all things you may be familiar with and they’re still very much relevant
when it comes to synthesizing in these games. It’s just a matter of experimenting and feeling
your way through the system. I personally remember being a bit overwhelmed
by it at first but once you break down each part, it instantly becomes a lot more clear. You’re still just picking your materials,
trying to find the right traits and getting the best quality out of your synthesis. It’s all just in a different package that’s
less flashy and has less puzzles and big charts in comparison to the newer games. Exploration and gathering in the Dusk games
is fairly similar to the Arland games. After looking at the world map, you’ll be
able to choose an area to go into. Each area has its own ingredients and materials
that you can gather as well as monsters for you to battle. The battles are also turn-based, of course. As it is the Atelier standard. There are small differences in how battles
work in-between games but a majority of it remains the same. You have your skills and items to fight with
and the timeline which shows whose turn it is. Although Ayesha is locked to having only three
party members at max, Escha and Logy and Shallie both allow you to have three ”main” party
members that do a majority of the fighting with three more supporting characters that
can be tagged in. Chain attacks and combos are really effective
in these titles and there’s a bunch of different ways for you to approach battles in general
depending on whether you want to make the most powerful equipment or items available. So let’s talk about the quality of the ports
themselves, or I’m just going to end up rambling all day. I’ll try to keep my gushing to a minimum here
but the character designs of the Dusk trilogy are a huge reason as to why I like it so much. I love Hidari’s artstyle and honestly think
that the character designs are some of the strongest in the entire franchise even now
more than eight years after the release of the first Dusk title. There’s a very obvious visual upgrade seeing
as these games were originally made for the Playstation 3, but something as simple as
just getting to see these beautiful character designs in a higher resolution with more vibrant
colors is just beautiful. Not to mention the smoother framerate helps a lot as the old releases had a tendency to tank a little bit during combat. And these new releases do not only have a
bunch of additional content that was not in the original PS3 releases, but they also have
a number of little fixes that are just really nice to have. Like a fast-forward button for dialogue, a
fast-forward button for combat and an added sprint to help you get through areas faster. Just quality of life things really, that makes
the games a more comfortable and smooth experience. And unlike a lot of recently released Atelier
games, the Dusk games actually received English dubs when they were released in the West. So all three of the games have dual audio
support, so it’s up to you if you want to play in English or in Japanese. To wrap things up, strangely enough, for a series that is
known to be very light and wholesome, the Atelier trilogy that I like the most is also
one that tackles a rather heavy subject. But that is just what makes these games my
favorite ones. Right next to the usual Atelier charm there
is a very large elephant in the room. And that is the fact that the world’s resources are dying. There’s no cataclysmic event at the start
of the trilogy to kick things off, no, you’re just plopped down in this world and you’re presented
with characters that are coming to terms with living this way. But it’s the very pure optimism of the series
that I adore because no one is just sitting around being depressed about it but rather
people are seen working together to combat this. And to find out the truth about what’s happening to the world. They’re still Atelier games at the core and
they have plenty of heart, but the setting is what makes them stand out so much. I do genuinely love these games and I’d love
for people to try them out and experience the same world that I have come to love so much
for themselves. I think these games are definitely some of
the best in the franchise and now that they’re available on platforms that aren’t outdated,
I really hope you guys feel compelled to check them out. Hopefully you’ll fall in love with the characters
and world as much as I did. The DX editions of the Atelier Dusk trilogy
will be released on Playstation 4, Nintendo Switch and Steam on the 14th of January. I hope you enjoyed this video, thank you so
much for watching.

93 thoughts on “Atelier Dusk Trilogy DX – review/recommendation”

  1. ok i see these games constantly on switch store and they look interesting but i wanted something like this to really understand. thank you<3

  2. Yo, Sophie
    You shoud take a look at Lollipop Chainsaw, it would be nice for a video, idk XD the game is very fun (And funny)

  3. Tq for introducing me to Atelier. Just started today brought Lulula and Ryza. Wallet flying to Atelier girls, can't wait to check out the rest of the Atelier games

  4. When I first started watching your twitch you were playing one of these games, you got me into the series and twitch viewing in general.

  5. Oh, look a review about Atelier Dusk Trilogy while I'm playing Atelier Dusk Trilogy on pc Alt+tab mode for a while honestly I love atelier series.

  6. Sophie sounds so much like English Kyoko Kirigiri it's uncanny…

    As for Atelier: I think my backlog is just too huge for now to add even more games to it. :p

  7. I love all your Atelier content! I had never heard of them before your videos and yet your analyses are always so thoughtful, detailed, and full of personal charm that I’ve been converted. I’m gonna give the series a shot this week and I’m so thrilled to finally give them a try. Thank you for your inspiration!

  8. for someone who start on escha & logy i gotta say the graphics is dope and im so addicted to this games. the time limit is really suck but still really good games and best design xd.

  9. I had to restrain myself from buying the trilogy, I don"t have a pc to play at the moment so as soon as I have that sorted out I will play the shit out of these games

  10. shamefully digs up psvita from the back garden
    – Turns out you did had something to offer.
    smiles at it, gives it a kiss and puts it back in the dirty hole it belongs. Turns on Nintendo Switch

  11. Jurie's design is such a mood. Beautiful, serious, but a dash of, what, joy? Happiness? I love the designs of the Atelier games alone.

  12. Ahh its feels good that these games are getting recognized more and more nowadays >.<. Also awesome to finally be able to play these games on PC

  13. Glad to hear about the quality of life improvements. I was expecting better optimization, but it's good to hear it from someone that's seen it in action and can compare it to the original. The Arland ports were great so I'm happy they haven't gotten lazy. These are dropping at a great time too. Best franchise around for making January suck less.

  14. Ever since your first atelier video, I played Rorona, bought Ryza and now will buy the dusk trilogy. I like the series more than I should, thank you for bringing it up, I would've ignored it otherwise

  15. Am I the only one who probably figured out where Sophie got her rabbit’s name from after watching? ( I’m a new sub by the way.) Her voice is quite relaxing to listen to and I love her passion for the Atelier series.

  16. I'm currently playing through Lydie & Suelle, got it a while back on a e-shop sale and it's being my first Atellier game.
    How does it compare to this trilogy? (Cuz so far I'm linking it but not enligh to go after the rest of the series).

  17. It was painful to my ears playing as Shallistera. She makes this chiming sound every step she takes because of those bells she wears.

  18. I think I'll stay with Ayesha for the moment. the story of a girl going on a journey with her cow-thingy to find her little sister is just to adoreable. and I like the characters so far. only the Alchemy System has me confused because there aren't that many options (at the moment?).

  19. I have stayed away from Atelier aside from the Iris games. The time management feels constricting. Really wanted to try Escha and Logy, but couldn't do it after first trying Meruru and rapidly returning the game to the store cause of the time feature. Can only stand it in a few games that I have the full power of what I want to do with the time, like Majora's Mask and Persona games.

    Thankfully, Ryza came. Playing it now and loving it. Glad it did not have time management. Lulua also has it from what I read? So will go for that one even when I did not play the OG modern trilogy.

  20. That art style really remind me of Fire Emblem Echoes but more anime which I’m very much vibing with. This is my first time hearing abt these games but I’ll have to keep them on my radar for game’s to maybe try in the future
    Edit: I just now reach the part of the vid where you said it’s Hidari making the art. Which is the echoes artist lmao

  21. Escha and Lodgy was also my first Atelier game back when I had a Vita and it still remains my favorite even playing the Mysterious series. While I haven't played the Arland trilogy, I still love the series, but I was may more excited to play Escha and Lodgy again over any of the others and now it's finally that time X3.

  22. Most of the atelier series is on sale on playstation till 9am tommorw I planned on buying the whole series 😎👍…….wait saving a family member with alchemy……..the law of equivalent exchange forbids human transfiguration 😳

  23. I bought the Arland trilogy during the last black Friday sale, I'll pick this one up when it's on sale as well, let's just say i have a bit of a back log to work through first lol

  24. I haven't played any Atelier game yet but I've always wanted to especially this specific trilogy since I'm a fan of Hidari and her amazing illustrations.

  25. AHHHHH SOPHIE I MISS YOUR VOICE SO MUCH. I really really love hearing your thought about games and hopefully more! so happy that you could upload 😀

    also, I really miss your instagram selfies, I mean, dudette, you look like a Goddess

  26. I was wondering whwn will you upload your next video!
    I truly like your videos and I also like those cute noises you do In some videos. Keep with that amazing job and your interesting videos!♡

  27. Have you played Ar Tonelico ever? It's a pain to get into since the games are PS2 and PS3 exclusive, but I get the feeling that you'd really enjoy it if you like the Atelier series (it's by the same team). If you haven't already, look it up. Love your videos!

  28. it's amazing that these games look so aesthetically pleasing and beautiful while also looking incredibly simple. i like it. i should definitely try out one of these games. nice video

  29. Wait, you say Ayesha is the weakest of the three? That is really weird cuz everytime I asked people about the best game to start on this series, Ayesha was the one that is the most recommended and overall praised.
    Personally I have yet to put actual time in any of the games, but Firis and Shallie got my favorite waifus so I played them the most so far.

  30. I'm currently waiting for the physical switch version I pre ordered via playasia (the asian version with english language option), and I also found all three games for the ps3 pretty cheap on ebay right before christmas. Now we just need to finally get that switch 😀

    I'm a little scared of the time management system though because it totally stressed me out on firis ;_;

  31. so i have played atelier firis and atelier ryza is expensive rn and i was thinking about picking up the last game in the mysterious triolgy with the twins. Are they any good?

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