Mega SD: Genesis & Sega CD Flash Cart / MY LIFE IN GAMING

Mega SD: Genesis & Sega CD Flash Cart / MY LIFE IN GAMING


2019 been such a great year for Sega Genesis
and Mega Drive fans, hasn’t it? Sure, we’ve seen tons of great options over
the years for enjoying the system’s most popular games, but I’d say that 2019 is
the year that everyone – including Sega themselves – went all out. Thanks to consoles like the Mega Sg from Analogue
and the Genesis Mini, wireless and wired controllers from 8bitdo and Retrobit, and fantastic projects
from the community like the Triple Bypass mod, it’s easy to see why Sega appreciation… AND game prices are on the rise. The cherry on top comes from Spain based developer
TerraOnion, who spent the last couple of years developing what could be considered the ultimate
Sega flash cart – The Mega SD. This device not only supports the requisite
Genesis and Master System games, but at long last delivers something that myself and others
have been clamoring for – Sega CD-ROM games. We’ve been able to take a look at the Mega
SD thanks to a review unit sent to us by TerraOnion, so let’s dive in and see what this thing
can do. [ MUSIC: “Principle” by Matt McCheskey
] The early 90s were an interesting time for
the video game industry. Cartridges had long been the preferred media
for consoles, and for good reason. Not only are they fast and efficient…but
more importantly, they’re extremely durable. But as games grew in size and complexity by
leaps and bounds, and it was clear that developers needed more leg room. When NEC released the CD-ROM addon for the
PC-Engine in 1988, it was off the races to see who would be next to utilize what seemed
at the time a limitless canvas of data storage at an exponentially lower manufacturing cost. Sega delivered their CD-ROM expansion in Japan
in 1991 and throughout other regions over the course of the next two years. In Japan and Europe, this device was known
as the Mega CD, while North America came to know it as the Sega CD. Connecting to an edge connector hidden inside
an expansion slot on Genesis, the Sega CD more than doubles the console’s height. CDs are loaded into the system through a front-loading
tray, which really drove home its premium feel…and let’s face it, it just looks awesome. The added girth wasn’t just for show, either. Inside was a hodgepodge of additional tech
for developers to play with, including hardware-based scaling and rotation, which was a staple of
the Genesis’s closest competitor, the Super Nintendo. This added hardware didn’t come cheap, landing
at nearly 300 dollars in the US, although a number of pack-ins were included to help
sweeten the pot. Granted, early games didn’t seem to offer
much that couldn’t already be done on a cartridge, the system’s library ended up
being fairly decent for those determined enough to wade past a glut of Full Motion Video games
– which hey, a lot of those are pretty fun too. A number of hardware revisions, from lower
cost resdesigns to streamlined, all-in-one consoles, followed over the Sega CD’s lifespan. While the add-on sold fairly decently worldwide
for the time, it’s often grouped in with the 32X as a high profile failure which tarnished
Sega’s reputation in the West. Whether it’s due to aging hardware or the
deterioration of CDs themselves, the Sega CD is yet another example of the fragility
of disc based consoles. As such, a number of capable members of the
retro gaming community have sought to merge the aging tech with modern hardware. Optical Drive Emulators – also known as O.D.E.s
– do away with the tiny moving parts of a disc drive and whisking the game data away
from scratch-prone discs to the relative safety of solid state media. We’ve previously talked at length about
various ODEs for the Sega Saturn and PlayStation 1, but perhaps the most elaborate ODE came
in the form of TerraOnion’s Super SD System 3 for the PC-Engine and Turbografx-16. The SSDS3 connects to the back of the console,
allowing the user to not only play Super CD-ROM games without the need for original hardware
or expansion cards, but also HuCard ROMs as well – all to say nothing of how it’s also
a plug-and-play RGB video output solution. While the SSDS3 did struggle with various
challenges at its inception – mostly surrounding its video output capabilities – it’s in a
pretty great spot now. Thanks to input from the community, talented
modders, and electrical engineers, a number of firmware and hardware fixes have helped
to optimize the device. Naturally, the big question was: what would
TerraOnion do as a follow up? Most, including myself, were hoping for a
Sega CD focused device. The biggest hurdle that has prevented such
a device from becoming reality is that the Sega CD is so much more complex than the PC
Engine CD system – which isn’t much more than just a CD drive. The Sega CD is a system unto itself with many
discrete chips that enhance the power of the Sega Genesis. Well, in the summer of 2019, TerraOnion announced
that they had overcome these challenges by unveiling the Mega SD, an ODE for the Sega
CD… and so much more. It’s available for about 260 US dollars via
TerraOnion.com I think the most surprising thing about the
Mega SD is the way it immediately defied expectations. I always imagined that a Sega CD replacement
would attach to the edge connector the same way that a real Sega CD system would. When the MSD was revealed as an oversized
cartridge, I was pleasantly surprised that this much more appealing form factor was even
possible. Housed in the same type of smokey, translucent
plastic that the SSDS3 came in, the size and shape is virtually indistinguishable from
a Virtua Racing cartridge. On the side, you have a micro SD card slot
and a singular physical button. Inside is a blue PCB populated with a number
of chips, a Green access LED and a Spartan based FPGA. The cartridge edge is very subtly chamfered
to prevent wear and tear on the system’s slot while drawing the correct voltage. In fact the whole device draws LESS power
than a real Virtua Racing cart! Which really leads me to think: to classify
the MSD or heck, even the SSDS3 as an “ODE” is a bit inaccurate. A typical ODE replaces the drive functionality
alone, while the rest of the hardware remains the same. This is total hardware emulation via the FPGA,
so think of it like this – the Mega SD is as much a Sega CD as the Super Nt is a Super
NES or the Mega Sg is a Sega Genesis. Supporting FAT 32 or ExFAT formatted Micro
SD cards up to 400 gigs, you should have more than enough space for anything you want to
play from region to region. The Mega SD will work on most hardware variants. The original Model 1 and Model 2 Genesis will
be the go-tos for most who choose original hardware. The Genesis 3 and the portable Nomad will
also work, but both will take different mods to get the fully desired functionality, such
as CD audio. But it’s kinda crazy seeing Sega CD games
running on a Nomad screen, isn’t it? What about system on a chip style clone consoles? Well, I just had the Gamerz Tek MiniGen on
hand to test… and color me surprised – it works… to an extent! Not sure if a mod would fix that, or if anyone
even cares to try to figure it out. But it’s the one-two punch combo of the Analogue
Mega Sg and Mega SD that may just provide the ultimate road to 16-bit heaven. Just remember to tick the “enable cartridge
and CD audio” box while unchecking “automatically enable CD audio” in the Sg’s options if
you want it to get the most out of it. As usual, I’ll be showing a bunch of material
captured from different consoles and revisions through the entire episode. Keep in mind that as the device gets into
more people’s hands – I’m sure lots of quirks will pop up. Thankfully, up til now, TerraOnion has been
pretty good at stamping out glitches or incompatibilities at the firmware level. Speaking of firmware, the MSD does keep these
updates locked behind a user account on the TerraOnion website, which requires you to
register your device’s serial number. This number can be found on the back of the
cartridge itself or via the option menu in the front end user interface. The firmware generated seems to be tailored
to only install on a unit with a matching serial number. The main menu is pretty self explanatory. You scroll up and down to navigate the various
directories you’ve previously set up on the SD card via your computer. If you’re using a Mega Sg, set the reset
mode to HARD in the SD’s options, which ensures higher compatibility with games working
by causing a hard console reset when you choose a game to play. In general, it’s probably best to just leave
it set this way. . Whether it’s pulling game ROMs from your own
carts using a device like the Retrode, or ripping disc images from your CD games using
a computer program like ImgBurn[a], you’ll have to put in a lot of legwork to get everything
just the way you like it. If you decide to skew towards grabbing the
games from elsewhere… well, that’s up to you to figure out. While Sega CD support is probably the main
reason people would be interested in the MSD in the first place, it’s easy to forget that
you can play all kinds of other games, too. Yeah, it might be hard to get excited about
Genesis and Mega Drive game support in a world where Krikzz’s Mega EverDrive has been a
thing for years, but the all-in-one functionality is a big part of the appeal here. Predictably, Genesis games seem to run exactly
as you would expect. Once you start a game, you can bring up an
in game menu by pressing Up + Start on the controller, which has several functions specific
to running regular Genesis games. While cheat codes and saves states are standard
fare for higher tier flash carts, fans of the latter will be pleasantly surprised by
a whopping 8 – yes, 8 – individual save state slots per game. I know this seems extreme, but I love the
idea of keeping a set of save states that would allow me to quickly jump back to later
levels. Save state files are stored on the SD card
within the STATE folder and have matching file names to the ROM, so they can be easily
shared. Generating or Loading a save state can cause
some odd behavior with the Genesis sound hardware, like weird sounds or just music not playing
at all. Thankfully, it tends to correct itself when
something happens that would cause the music to start over – like dying or pausing and
unpausing. Of special note is special support for Virtua
Racing. The original cartridge uses a specially integrated
chip, making the Mega SD, to my knowledge, the very first Genesis flash cartridge to
be capable of playing it. Some unlicensed games with enormous ROM sizes
also work – such as Pier Solar. However, make note the in-game menu cannot
be accessed while playing some of these special-case games. Master System cartridge and card games are
both supported via the Genesis’s Master System mode. Well, except F-15 Fighting Falcon, which originally
used a specific graphical mode not carried over to the Genesis hardware. SMS games use the button located on the side
of the Mega SD to pause the game, similar to a real system. Unfortunately with Master System mode, there
is no in-game menu and consequently, save states are not possible. As far as I know, the only flash cart that
supports save states for SMS games is Krikzz’s Master EverDrive X7. This mode does offer optional emulation of
the Master System’s Yamaha YM2413 FM expansion audio, which can be toggled on and off in
the main option menu. Finally, 32X ROMs are supported IF you have
a 32X unit attached to your console. I understand this might be a bummer for some,
but it simply comes down to the way the Genesis and 32X interact with each other. We just gotta accept that it’s not viable
right now, and that having it would require at the very least a bigger and more expensive
FPGA. Having a 32X attached does come with a slew
of considerations, though. In short, you lose the ability for any sort
of in-game menu, even for regular Genesis games, which means no save states. You also won’t be able to boot Master System
OR Sega CD games. In a nice effort to quell confusion, incompatible
games won’t even show up in the menu at all when you have the 32X attached. All variants of save file types are supported
– from the SRAM used by most games to the EEPROM types used in certain games like Wonder
Boy in Monster World. With the most recent Firmware update, save
files are simply drag and drop from EverDrives or real cartridge via a Retrode. Gently place the .SRM files into the BUP folder,
and match the file name to the game ROM. By the way, if this is a subject you’d like
to learn more about, check out our episode on cartridge save preservation! Of course this is all good stuff, but it’s
the much touted Sega CD support that most of you are here for, right? If you’re a fan of the system like I am,
then the ability to play these games off of solid state media makes tips the scales and
makes the Mega SD an essential and unique flash cartridge. CD-ROM game images need to be ripped as .bin,
.img or .iso and are required to have a .cue file. Sorting each combo of disc image and cue file
into their own folder gives us what we see as a standalone game in the Mega SD’s menu
interface. Multi-disc games need to have all files in
the same folder and labeled in a way that they appear in correct disc order. Disc 1, Disc 2… you know what I mean. CD games do have the particular caveat of
requiring a BIOS file, which can be a bit of a prickly subject because they are still
under copyright. However you decide to obtain these files is
completely up to you. You’ll need to load them into the options
of the main menu – one for each supported region. One important thing to keep in mind is that
Sega CD functionality on the Mega SD will not work at all if you have a real Sega CD
connected to your console because it causes some sort of bus conflict. And so, his mean no Sega CD game loading on
the all-in-one systems such as the CDX or Wondermega. As you may have already guessed, this also
means that the handful of 32X CD games aren’t supported either. Games are auto detected by region via the
header of the disc image, and will boot up the correct BIOS file. Once you boot a game, everything functions
just like a regular Sega CD. You can play the redbook audio from here as
if you had a disc inserted or manage your Backup RAM and save files. Once you actually start the game, you’ll
be greeted with that all too familiar jingle. Most CD-ROM consoles up through the PlayStation
used dedicated built in memory to store save games, with the option to expand this space
with RAM carts or some other device. So, how does the Mega SD deal with this hurdle? Matching what a real system would do, the
Mega SD has the option to generate a single pool of internal memory and accompanying RAM
cart which will be automatically loaded when you play a CD game. This file is stored on the SD card and consists
of an equal amount of internal space as a real Sega CD, while the RAM cart storage is
a bit smaller than what you’d get using an official RAM cart. If you want to function within these confines,
and juggle files back and forth, you can do that. But really, who wants to jump through those
hoops when you can have unlimited space. Enabling the “per game” backup RAM option
creates an internal and RAM cart pool PER DISC IMAGE. That one game will have an entire, luxurious
…meaning you’ll never run out of space. Like cart games, CD backup ram files have
a .SRM extension and are stored within the BUP folder for maximum convenience and easy
backup. The in-game menu does work with with Sega
CD games, which is pretty convenient. Although there are understandably no save
states, you can reboot the game or jump back to the Mega SD menu from here. This is also how disc changes are normally
handled with multi-disc games. When you reach a disc swap point, go into
the menu and change it. Alternatively, if you long for the time honored
tradition of getting off the couch and swapping the disc, pressing the button the Mega SD
will achieve the same results. For fun, I tried swapping discs during the
opening FMV of Night Trap, causing it to play random scenes from disc 2 and generally just
glitch out. I thought it was cool that the game behaved
the same way if you did something similar on a Sega CD model 2 – a testament to how
accurate the Sega CD hardware emulation is on the Mega SD. Thankfully, we don’t have to think twice
about video quality output with the Mega SD, but we do have to consider an important part
of the CD gaming experience: Audio. TerraOnion has enlisted the help of FirebrandX,
who has developed a number of audio centric mods for the Genesis, to design an amp circuit
to drive analog audio into the Genesis circuitry. As a result, there’s quite a few options that
address the sound in particular. You can set the default CDDA and PCM audio
levels back in the main options menu. CDDA stands for Compact Disc Digital Audio,
referring to the audio on disc. PCM audio comes from the additional sound
chip in the hardware itself and is used for both sound effects and some music tracks. These audio levels can be tweaked separately,
but the default 80% value mimics the levels of real hardware. Going beyond that amount might cause audio
distortion in some games. These levels can also be temporarily altered
via the in game menu – which is pretty handy for games where the audio balance just doesn’t
sound right. In addition, the CDDA Treble Boost and PCM
Lowpass filter options available in the main menu can be ticked to bring the overall sound
closer to original hardware combination. While you might not think that it would be
tricky to emulate the characteristics of CD audio, it did take the team some work to match
the sound signature. The most recent firmware combines FBX’s
attention to detail with the help of MDFourier to get the audio as close to as close as possible
to the original hardware. In this case, a VA3 Model 1 Genesis and a
Model 1 Sega CD. MDFourier is an ongoing open source project
dedicated to analyzing original Genesis and Mega Drive audio for preservation and to assist
in producing accurate emulation. Finally, we were told that there may be a
slight buzzing while the SD Card is being accessed, and may be heard during moments
of complete silence. TerraOnion even delayed the announcement of
the Mega SD for several months while they worked with Electrical Engineers to reduce
this as much as possible. I’d say it was well worth the effort because
I have crank the volume by at 40 decibels to bring it out in my captures. But, y’know, if you can pick it out then
consider me extremely impressed. When CD-ROM games were first arriving on the
market, one mark you’d always see levied against the medium is load times. For the most part, I’d say that Sega CD
games aren’t too horrible in this area overall…or maybe I’m just used to it by now. But one major benefit that anyone would expect
out of the Mega SD is the ability to speed up load times. And speed them up, it does. In some cases though, audio and video are
timed by the developer in such a way to keep everything in sync. Speeding up load times might cause them to
fall out of sync. [ Game Audio ] In which case the Emulate Seek Time option
comes in handy. This will slow everything down to mimic the
read speed of the original hardware. The firmware actually keeps track of the games
that need this applied, so you can leave the toggle off at all times – the system will
slow it down when it’s needed. [ Game Audio ] For the most part, I’d say that the improvements
are fairly minor – a second or two here and there. But in some games, such as Willy Beamish…. [Game Audio ] Which has excruciately long load times to
do anything… well, it’s significantly better. [Game Audio ] Doesn’t make the game all that more playable,
but I guess fans will be happy. [Game Audio ] One of the more interesting experimental features
is the Scaling Speed Up option, which speeds up the Sega CD’s VDP for smoother scaling…
in certain instances. Although it’s recommended to leave this off
most of the time, it might be fun to see how it affects certain games. Now that you know what this thing is capable
of doing, let’s relax and have some fun. What are some things you should check out
if pick up a Mega SD? The Sega CD may not have a vast library, but
it does have some notable games that I feel are absolutely essential. Not only that, but we can’t forget what
might just be the ultimate use of the Mega SD – MEGA DRIVE PLUS games. Did you know that a game could be programmed
in such a way to use both the Genesis and Sega CD hardware in tandem? The game itself plays off a cartridge while
the Sega CD could be used for music tracks. It’s a mystery why Sega never took advantage
of this ability… much less publicized it. How cool would this have been back in the
90s? As far as I know, Watermelon’s Pier Solar
and the Great Architects was the first game to utilize this hidden capability. Terraonion knew this sort of functionality
would be heavily desired. Super NES fans have been enjoying CD audio
“hacks” of cartridge games using the SD2SNES flash cart and it’s MSU1 chip for some time
now. Well, Terraonion delivers the goods with what
they call Mega Drive Plus games. It’s about time Sega fans can get in on the
action… but the downside is that there’s just not a lot of them yet. The first one I played was OutRun, which mixes
in the arcade music for the Genesis game. I guess it’s alright, but I don’t love this
version of the game and the audio playback is fairly quiet. There’s certainly ample room for improvement
here, but the other Mega Drive Plus release thus far is virtually perfect – and it’s for
one of the first games I’m sure came to mind when you first heard of this feature. Streets of Rage 2. Whew, this is awesome. The music is balanced perfectly and the chosen
music tracks sound like something that would have existed if Sega themselves had done this
– and they should have. I gotta tell ya – there’s so many Mega Drive
Plus games I’d like to see in the future. I’m just spitballin’ here, but could you
imagine a Michael Jackson’s Moonwalker with the real MJ tunes? Yeah… I’m excited about this stuff. The Sega CD was my first exposure to the divisive
Working Designs, who were responsible for localizing some choice RPGs in a time when
they weren’t all that popular in the West. Other than their sometimes dated translations,
one of the big things that makes Working Designs so contentious is their knack for altering
aspects below the surface. Increasing difficulty… have restrictions
on saving your games… and more. If these sorts of things rub you the wrong
way, I recommend checking out the UnWorked Designs hacks, which undoes a lot of tinkering
while keeping the original translation. One the disc image has been patched, these
are absolutely playable on the Mega SD. I went into a bit more depth on these in our
Useful ROM hacks episode, so if you want some specifics of what was altered – check that
out. Back in 2015, a programmer named Brian VanBuren
did a lot of legwork when it comes to decoding Sega CD save RAM files. He compiled the various utilities he developed
in an archive called SCDTools. An offshoot of this project was BACKUP SHELL,
an interface that can be run on a real Sega CD and allows you to copy preselected save
files to the internal or cartridge memory. The ISOs included with the Backup Shell download
will boot using the Mega SD. You can also tamper with the hex data of the
save files to help give you more money and other stuff. Pretty neat. Once you copy the saves, just rename associated
the BACKUP Shell .srm file in the BUP folder to match whatever game you want to use those
saves with. Although it seems like much of this work was
unfortunately under appreciated, Brian VanBuren, if you somehow see this, thanks for making
SCDTools! So what about general games worth checking
out? Everyone knows about the expensive ones – y’know
Keio Flying Squadron… Shining Force CD
and of course Snatcher…. But do yourself a favor and beeline for Road
Avenger, which is perhaps the greatest FMV game ever made and is such an over the top
rollercoaster that it tends to leave a strong impression on everyone who played it. It also has the best opening theme of all
time… well at least in my opinion. And if you like that, check out Gaming Muso’s
cover of it here on youtube. He totally does it justice. Star Strike is a FMV rail shooter that was
originally cancelled, and then later released by Good Deal Games in 2001. And it….. IS…. HILARIOUS. This is exactly the kind of stuff I play FMV
games for. It’s so stupid… I love it. As a lifelong Sega fan, how cool is it to
finally see this lavish attention put on the console? I, for one could have never imagined when
I was 13 that I’d be playing a CD game off of a cartridge. So what do you think? While I feel the Mega SD easily takes the
crown of essential flash cart for the Sega Genesis, others might feel that it’s price
is a bit too hefty versus the alternatives. A real Sega CD can play burned discs without
modding the system, which might be plenty for some, but that does require you to have
the hardware already. Or heck, maybe you don’t even care about
the system at all, in which case… I get it. But, the potential for future Mega Drive Plus
games brings everything home, at long last, giving the Genesis an SD2SNES equivalent that
has been long overdue. We may never see a year full of loving innovation
directed toward the Genesis ever again. But that’s OK, I can’t think of anything
else that I’d want. [a]Should we research and vet an alternative
to IMGburn? Sometimes people comment with warning about
it having adware or something, or at least certain installations do.

100 thoughts on “Mega SD: Genesis & Sega CD Flash Cart / MY LIFE IN GAMING”

  1. I like it but I can't afford it or justify the cost. A truly premium device that will become an item of bragging rights for the "Rich and Retro".

  2. Personally a believe that $260 isn't that bad because that's about the same amount of money you'd need to spend getting a Sega CD up and running.

  3. As time progresses devices like this will become more affordable. At this price point I'd sooner set the money aside for the mister fund.

  4. It's hard to argue against the convenience, form factor, and compatibility of the Terra Onion and devices like it, however, downloading and playing ROMs/ISOs, at best hurts people selling loose games on eBay/Craigslist and at worst, hurts the actual brick and mortar businesses that rely on sales of loose games to stay in business, as well as takes money away from companies who are still selling the IP through newer released digital downloads and compilation discs.

    I guess if youre a collector of loose games, its good because emulation drives down prices for loose copies, but most collectors want CIB anyways, so there's very few winners when it comes to game piracy. The manufacturers of the flash carts I guess. If the end user is "winning" by not paying for a product they are using, I guess my definition of winning differs from yours.

    I will get multiple people commenting back defending the use of piracy but at the end of the day, if it is illegal, unethical, or immoral, you shouldnt do it. The argument is usually "well emulation makes people want to buy the game!" Not really. Most people arent made of money. There are 500+ Genesis games out there and I imagine the average price of a loose game is at least $10. Am I really going to spend 10*the number of Genesis games I want to try on loose carts (even if I have the expendable money.) And theres no reason to buy the cart if you have the Terra Onion at that point.

    I worked at a game store thats been in business for 30 years for just under a year. People still need to put food on the table. They deal in used games so digital (legit downloads) affects them somewhat but I dont see their loose vintage carts moving very much. If it can be emulated easily, I dont see people buying them much.

  5. This device is pretty awesome, been thinking about picking one up for myself, especially since I never got around to getting a Genesis Everdrive. I hope some one comes out with a 32x Cart next as well (that will work without the hardware), so that everything pre-Saturn is finally easily playable and can be preserved.

  6. There’s already a patch for Moonwalker that dates back about a year, but it obviously came without the CD portion… Ask for moonwalker_cdda on Twitter, as I can’t find the original source for it…

  7. I would argue that Golden Axe was the first "Genesis Plus" game. Even though it wasn't running on cart, it was essentially a ROM file with redbook audio spooled from the disc replacing the BGM.

    This was a pack-in for the early Sega CD units in North America as "4-in-1 Sega Classics". The other 3 games (or other 4 in the CD-X pack) use PCM.

  8. Pressing UP + Start for bringing up the menu might be pretty inconvenient if this action triggers some ingame action, like in Warlock. Also, the price of €232.00 is shockingly high, imho.

  9. Drink a Beer and Play a Game

    Worth it for the ease and reliability with CD games alone. I’ve been saving for this for a few months now and can’t wait to finally get one

  10. I first tout that sega cd games had to be modded and converted into clusterchain file formats along with other comprimizes in order to make them work on the genesis via a everdrive,but likely this amezing cartride saves the need for modding those games to make them work on the genesis via the cartride slot.

  11. It's far too expensive for what this is. For the same amount of money you get a real mega cd, a mega drive, AND a chinese flash cart. And then you would still have money left for a few stacks of CD blanks.

  12. Took me a few minutes to realise you were saying "BUP folder" and not Butt Folder.

    This Mega SD seems real cool. Especially the potential for those MD+ games. Street of Rage 2 sounded rad. Maybe someone could do a Doom 32X one that removes the fart sounds and replaces them with music instead.

  13. I have to admit i was a Nintendo kid growing up and had no access to anything Sega. Finding so many hidden and not so hidden gems on the Genesis has definitely been one of the highlights to my gaming year. Thanks for the review Gents

  14. Been waiting for you all to do the review, I have an Analogue Mega SG on its way…looks like this is next on my purchase list!

  15. Be careful guys, all these youtubers got theirs early, sadly for the average joe Terra Onion has proved to be shady as hell. I was excited and got my pre order in very early July, with a shipping date of early August set. Now over a month later most of us are still waiting with our dicks in our hands. Plus at pre order European customers were told the product would ship from Spain with tax free shipping, in the interim between pre order and shipping the company has moved to Andorra which is out of the EU and we are all facing up to 60 euros import tax on top of original price, when we do finally get it.

  16. Hey Coury, Just got a Genesis (Model 1) for the first time a couple of months ago, and I have had an itch to get the SEGA CD of course, the problem I’ve had is the hardware has also risen in price. That said, I think I would still stick with getting the real deal because I do want to get some CDs there that are not very expensive such as Sonic CD and Ecco the Dolphin 1 and 2; I think the latter is especially worth it with its New Age music giving it a full experience.

    Regardless, this is still a good solid-state solution for those that look for longevity over authenticity. Cheers!

  17. I still want an actual ODD for the Sega CD. FPGA simulation is cool and all but I really want to play on original hardware (plus that will make it possible to play 32x CD games)

  18. Ha, at 29:51 in the video…is that a young Eddie McClintock (Warehouse 13 among many other roles)? Fun little surprise to come across. 🙂

  19. Should probably correct that it will be possible to play those CD 32X games with a future adapter that allows the Mega SD to connect to the normal side ext slot on the Genesis. Apparently Terraonion are waiting to see what the demand will be like before they commit to a manufacturing run, although for the price they’re charging it would have been nice to have it as a standard pack-in, the way Analogue chose to include the Master System adapter with every Mega SG.

  20. I cannot wait to get my hands on that sucker. I have no desire to own a Sega CD (neither do I want a 32X because most games are shit), I’m not likely ever to own a Sega CD or 32X game but more likely a Genesis cartridge. But you do know that disc drives are more likely to suffer wear-and-tear (and can be repaired/replaced or use an ODE instead, the choice is yours) but not the discs? (unlike tapes but you can still fix those) Technically the discs last forever as long as you are careful with them. Sure those things break or stop working (smudges you can clear, cracks seem to be more difficult to deal with) but like I said physical media can last forever as long as you take good care of these, I’m sure collectors do that. I just wanted to get that off my chest since it bugs me when people don’t say that. Most discs I use still work (some don’t) to this day regardless of age. I came for this thing mainly for the games. I definitely want to get a Mega SG (Mega SD) so I could get the ultimate solution. Also want to get a Super SD System 3 (Ys I and II is my all-time favourite!). I definitely want to play Lunar and Popful Mail but not the FMV trash. Hey, if you like that stuff, that’s cool, it’s my own personal opinion.

  21. RTsoft - Robinson Technologies

    Great vid. I haven't done any exact measurements but one complaint is the saving and loading of game states is far slower than an everdrive X7. I guess that's why they can offer 8 of them, because they are using the slower SD card directly instead of faster temporary memory?

  22. Great video as usual, I didn't check out mine yet but will do asap after seeing this. BTW I noticed that they're Andorra based now because I has a nice tax to pay because of it not being part of Europe union, (I assumed it was because of the euro price) anyway another €70.00 extra now, which brings me to a total of €320.00 (i.e. $352.00 US) ah well that's the price you have to pay for being a Sega fan.

  23. Every time you said "BUP" folder, I head "BUTT" folder and got a good chuckle from it. Jokes aside, another great, comprehensive video like always. And I learned some things I didn't know about the Mega SD, some things that make me not pause as much at the price; though, still too rich for my blood at the moment.

  24. Excellent video guys! I’m considering buying one of these myself! And thanks so much for the shoutout! Very much appreciated! 🤘🏻😀

  25. I'm actually bidding on a sega cd model 2 I had the Sega genesis model 2 as a kid and still do sega genesis is one of the best consoles ever made

  26. This year has been fantastic for the Sega Genesis. Finally getting much deserved attention and care at least from talented engineers. It'll always be neglected in terms of mainstream appreciation but at least fans can enjoy the system in different ways now.

  27. The Mega SD is a great product, but the unfortunately the company behind it isn't. TerraOnion has a history of terrible customer support and sketchy behaviour. Their latest screwup were the Mega SD preorders. In the timespan between taking the preorders to shipping they moved their business from Spain to Andorra for tax reasons. This saved them a few bucks but screwed over every EU customer that preordered. Now an additional 60-80€ (in top of the already expensive price of 250€) in import fees and taxes have ro be paid. Of course they didn't warn of inform any of their preorder customers of this move and it wasn't stated on their ordering page. They also won't admid they screwed up or offer any kind of apology or compensation. Most of you viewers from the US won't care because import taxes don't affect you much, but we in europe have to factor this in for any purchase of this kind. TerraOnion took that option away from us and because of their greedy move we have to pay.

  28. Looks like a pretty sweet little bit of kit right there. If I hadn't already spent a bunch grabbing an Everdrive X5 I'd probably be more interested. Maybe down the road ? looks like it's in a fantastic state right now but it should only keep improving as more fans hack up Genesis+ stuff much like SD2SNES took many years to really get rolling (it only got SFX support just this year afterall). Great breakdown MLIG !

  29. Anyone know where to get a copy of the Back-UP Shell file that was mentioned in this episode? All links I have found are not working.

  30. Sorry to tell you Courey. Pier Solar was NOT the first cartridge to use enhanced Sega Cd audio. Although not a game, in 1995 Virgin Interactive released a music Visualizer called ˋFlux´ in some european regions only. It was licensed by Sega and therfore the only official cartridge to use this feature.

  31. This has been an amazing year for the Genesis, and it's made me a very happy 40 year old boy. For now, I can't justify one of these, but once the lense in my Sega CD goes out? I'm totally there. One thing that's funny to me is how none of these carts work to their fullest potential through a 32x. Like they're trying to tell us something. But, how else can I make an amazing retro gaming stack of Sonic 3 on Sonic and Knuckles on a Game Genie on a 32x on a Genesis on a Sega CD?

  32. I have a model one and have always considered gatting a Sega CD for it, for the price I could just get a Mega SD and not have to deal with used possibly faulty systems and games and the features are really useful.

    Thanks for the overview.

  33. It's really NOT emulation.
    Emulation is a software thing.
    This thing is hardware that's accurately functioning as some other hardware.

  34. can someone please tell me the name of the game with the “at least I have a girlfriend to go back to” line from? It looks fun, Ive never been exposed to any sega cd and am considering this product.

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