Sleeper Gaming PC Benchmarks – Intel G4400, Asus RX 460 2GB, 4GB DDR4

Sleeper Gaming PC Benchmarks – Intel G4400, Asus RX 460 2GB, 4GB DDR4

Howdy howdy guys Ponchato here, and today
we’re going to be taking a look at the benchmarks for my Sleeper build. [intro] In case you haven’t seen the build video, which you can check out by clicking the card in the top right of this video, my Sleeper
build is a super budget (under $300) gaming PC powered by an Intel G4400, Asus RX 460
2GB, and 4GB of DDR4. Wait. 4GB of DDR4? Many of you in the comments have noted that
this is wholly inadequate for a gaming PC or, really, any PC that’s used for more
than Facebook. And to those folks, I have a message: You
are right. You are absolutely right, 4GB is stupid and
I should have started with 8. But, in the build I used 4 so I’m going
to benchmark it with 4, so people can see how it performs. I’ll redo the benchmarks with 8GB of memory
and you’ll be able to watch that by clicking the card on this video. First up we’ll take a look at GTA V. Fan
favorite and a shockingly good looking game for being a 4 year old Xbox 360 port. I ran the built in benchmark at each quality
level at 1080p and here are the results. As you can see, average framerates are not
too bad; hovering around 45-55 depending on your settings. However, the minimum FPS is atrocious. At best, the game “only” dropped to 11
frames per second. At worst, 3. You’re probably also wondering why the framerate
increased when I turned up the settings. That doesn’t really make any sense. And that’s a good thing to wonder because
I have no idea why it happened and it gets weirder if you look at the frame times. Here you can see the frame times on normal
in green and on high in red. Quick FYI if you aren’t familiar with frame
times: these are the amount of time in milliseconds that it takes for the computer to render each
frame. For example, high framerate, consistent gameplay
would look like a smooth, tight line. What you see here is janky, laggy crap. Each of these spikes would be considered jitter
or freezing, depending on how bad it is. That one frame sticking waaay up in green,
near the middle? That single frame took over 600 milliseconds
to render. That was, most likely, the game fetching a
single texture from the hard drive that it didn’t enough have room for in memory, so it had
to go back and forth between the page file. Which is slow. Really slow. But anyway, the weird thing is how much worse
the game played on normal settings, than it did on high. If you look at the frametimes in green, normal
settings, you’ll see spikes throughout the entire benchmark. In red, high settings, the game is much, much
smoother most of the time. I don’t know why this is, but I’ve experienced
it with a handful of games and setups over the years, so I’ve just accepted it as a
quirk. Actual gameplay isn’t terrible… sometimes. You’ll experience hard jitter often, and
if you drive too fast, the textures won’t load in front of you so you may just float
through the ground as it tries to load. Overall, I’d call GTA V with this setup
“barely playable”. Next up, Battlefield 1. To benchmark it, I ran through the first 2
minutes of the first campaign mission and repeated it 3 times at each quality preset
to ensure accurate data. Here are the framerates. Average FPS is a bit lower than GTA V starting
at 43 on low and as poor as 31.6 on ultra. When you look at minimum FPS, which is arguably
a more important metric than average FPS for budget builds, again we have that weird “turn
up the quality settings and the game runs better” thing. At medium settings, the framerate never dropped
below 30 fps. That’s not bad. Looking at the frame times in BF1, at medium
settings, you see a much more consistent picture. It’s still not great, but the vast majority
of the time the game runs consistently with only occasional slow frames. If you’re just running the campaign, I’d
call Battlefield 1 playable. Online is a different story and it’s terrible,
like “under 25 frames per second and freezing every two seconds” terrible. Next up, the Ghost Recon Wildlands Beta. I know the game has since been released but
I wanted to include it because it was actually one of the most forgiving games when it came
to not meeting the minimum system requirements. Here are the frame rates recorded with the
built-in benchmark. At low settings, the game averaged 43 frames
per second and never dropped below 27. It wouldn’t run at all on Ultra, but at
anything above medium settings the frame rate didn’t even average 30 so I’d call it
a moot point. Looking at the frame time graph, it’s not
that bad, all things considered. There are some harsh spikes here and there
and a bit of jitter throughout, but it’s far from unplayable. In fact, the game even handled screen recording
pretty well. Next, Deus Ex Mankind Divided. This game is gorgeous and very taxing. It’s actually the only game I’m running
in these benchmarks that recommends 16GB of memory, rather than the standard 8. Here are the minimum and average FPS marks
at various quality settings. At low it averages 38 but will drop to 0 sometimes;
at medium the average is only 33 but the game never completely freezes. Once again, that weird “turn up the settings
and it runs better” thing. The good news is, looking at the frame time
graph, the game is actually fairly consistent. In the benchmark, anyway. In the campaign, more complicated sections
with more AI and more stuff going on really kills performance. Like, to unplayable levels. Finally, Just Cause 3. Subjectively, of all the games I tested, this
one was probably the worst. The opening mission ran at like 5 frames per
second and it freezes, all the time. Here are the framerates from a simple benchmark
that involves grappling over a field, deploying the parachute, and floating toward a town. At least these results make sense; both the
minimum and average frame rates get lower as you turn up the settings. The way I benchmarked isn’t great at showing
jitter from not having enough RAM; I put it together in a way that focuses as much as
possible on the GPU and processor, rather than storage and memory, so that I can more
easily compare setups in the future. So, instead of showing frame times from the
benchmark run I’ll show you frame times from floating through a town. I know I said Just Cause 3 was subjectively
the worst but based on this I think it’s actually objectively the worst. Note that the vertical scale is on the order
of hundreds of milliseconds. Many frames took longer than a quarter of
a second to render, some more than half, and one frame, this guy, took nearly 2 full seconds. This is beyond unplayable, it’s more like
the computer can barely keep the game running. So there you have it, modern gaming with 4GB
of memory sucks. I’ve since upgraded to 8 and you’ll be
able to watch the updated benchmark video soon. Now if you’re playing older games, like
Just Cause 2 or Saints Row 3, performance is decent across the board. You can crank up the graphics settings since
those games, played on modern hardware, go very easy on GPU, CPU, and memory. The takeaway from this video should be “just
spend the extra $30 so you can have a full 8GB of memory.” So if you guys liked this video hit the like
button, if you want to see more hit subscribe, and if you have any questions (other than
“4GB isn’t enough, why are you so dumb?”) leave em in the comments. Thanks for watching, I hope it was interesting,
and I’ll see you in the next video.

62 thoughts on “Sleeper Gaming PC Benchmarks – Intel G4400, Asus RX 460 2GB, 4GB DDR4”

  1. Kinda silly using a mid range GPU with a low tier CPU and 4GB of RAM if you ask me… but interesting video i suscribed and i wasn't disappointed.

  2. Well the frames go up when you push the settings because you're allowing it to lean more on the graphics card than the CPU it happens commonly with dual cores

  3. Daniel Jeszenszky

    I can just repeat the others its better on higher settings because of the poor setup – the gpu is way better than the cpu and the ram.

  4. I don't know the technical term for the anomaly with better performance at higher settings, but I think it goes something like the cpu will get tasked with calculating certain settings, like low shadows. When you switch to high settings, your gpu gets tasked with it. I've also heard people say that for some games if the settings are too low, your gpu and cpu won't act as if they are under load. Their utilization will be low, but when you turn the settings up past a certain point, your hardware suddenly decides to work harder.

  5. Did you disable all the Win 10 ram eating crap? At least for me it feels like this OS eats a lot of ram, when compared to W7.

  6. I only clicked on this video to say that sleepers need to be high end parts in a low end case, this is semi low to low parts

  7. idk if anyone answered already I'm too lazy too look but the reason why higher settings give better fps is bc lower settings more stuff is bound to the cpu to accommodate the most people. as you raise settings the load starts being dumped more on the gpu.

  8. The problem isn't really the ram it's the garbage dual core CPU, the games run better on higher setting because they are CPU intensive, at higher settings the GPU is doing most of the work so the slow CPU is able to do enough to keep up but when you lower the settings the GPU is able to complete it's workload much faster than the CPU is able to handle. Increasing the ram to 8GB will reduce the stuttering but it won't remove it.

  9. I would like to see your main rig and see a detailed video on that (just curious) and I have read a few places that setting fps on gta 5 to 40 is ideal on the g4400.

  10. can you test the game rocket league on this pc for me please im think of buying a pc and all i wanna play is rocket league

  11. @ponchato when you turn up the graphics settings your computer leans harder on gpu and graphics ram and gets off the cpu and computer ram. Because your super budget cpu and only 4gigs the more the game uses GPU the better it will run. The RX460 is amazing for a budget graphics card, i use it with my water cooled i5 and SSD. It is the limiting factor in my build but is still good enough for sure.

  12. Marar DragoÈ™ Eduard

    The idea of a budget gaming pc is cool and draws in people, but youve made far too many compromises. Wouldve been better to add the extra 4gb ram, a quad core CPU and the 4gb variant of the rx460, for say, an extra 100 bucks, but then the cpu/ram bottlenecks wouldnt be an issue for budget gaming. Also, a thing you shouldve done considering this build, if you were NOT to change anything, is target it to what the rx460 is marketed as. And that is an eSports kinda thing. Basically, run LoL, WoW, CS:GO, Dota, Overwatch and benchmark these instead of getting shit results on taxing games. Theres also, obviously, the possibility of you milking this build for views by trying out all kinds of things and upgrading it on the go, which is a strong possibility as well, I guess.

    Other than that, solid content, nicely put, you got a nice voice and all the qualities for making youtube stuff. Wish you the best of luck.

  13. Framerate is better in high setting because this CPU is super weak, so on the higher settings game is more GPU independent, I can say more if you will make a 30 frames restriction in the game, this freezes most probably will gone

  14. Spencer Sedgwick

    It makes me really happy that you actually made the 4 GB benchmark video. every other YouTuber would have given up before the video and just say "it wasn't enough." Mad respect for bearing through that and showing us the failure!

  15. y gta stop workin on my pc? it say gta may be down but it isnt down someone plz comment.i7 1tbhdd,-250 evo ssd,20g ram bn working smooth 70 fps now i havent played for a week tried to & error social club crap

  16. my laptop is 4 gb ram and i have the same issue with games like gta v and rise of the tomb raider but i play with 720p not 1080p is the frezes because the ram????

  17. in 2:00 i have tested every thing and i found the only solution to missing texture problem and its :
    to play it on windows 7 not windows 10 because i see that windows 7 use just 600mb of ram and we give 3.5gb of ram to the game so gta 5 compress his files and textures in the ram so that's why it need's alot of ram the max of ram that gta 5 takes is 7.5gb and win 7 just takes 500 – 600 ram so u need 8gb of ram for Very high setting but if we talking about low pc 4gb is enough ! BUT win10 takes 800mb – 1200mb of ram so gta 5 will have problem's

  18. Wow. I play GTA V at 1366×768 with a GTX 750, 4GB of DDR3 and an FX-6300 and I don't get that kind of stutter. Must be because I installed the game on an SSD. It happened with CS:GO as well until I moved to the SSD. It's the storage's fault, not the RAM's. Also, you forgot the R in "DDR4" in the last video, when you were putting the prices on screen. Just thought you might want to know.

  19. Gpu is ok…ram partially fine…You should have purchased an i3 or g4560 instead of that g4400…fps would be much higher

  20. WussAWP -CS:GO Channel

    YOU SHOULD'VE DONE CSGO, it's a major game for budget builds. It's not a demanding game so thats what most budget gamers be playing.

  21. brutha.. thats a cpu intensive game.. plus the ram situation.. people have the same problem with better equipment. Im guessing you already know this but FUCK THAT.

  22. I sold an old dell optiplex with core i5-2400, 8GB DDR3, 240GB SSD and Gigabyte Windforce RX 460 for $300 a year ago. It did not stutter during gameplay, and minimum fps were better.

  23. Another option is to get a used big box/education PC and upgrade the components where the CPU is gonna be an i5 or i7 from a few years back so you don't hit CPU bottlenecks.

  24. That's not really a sleeper if it can not play anything. It looks like it handles. Like shit . Dislike. sorry dude but I thought this video would be worth my time.

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