(static cam) Flash Point Fire Rescue Extended Gameplay

(static cam) Flash Point Fire Rescue Extended Gameplay


alright folks welcome back to this fiery inferno we just left our heroes are green hero the cifs firefighter in big trouble let’s find out what happens I just rolled the 11 so that means I have to put a smoke on this space now normally our firefighters they can handle smoke not that big a deal but it’s the knock-on effects that are really going to hit so let’s look over here and this is actually the player order that everybody has a copy of walks us through first of all I rolled for smoke no problem I did that then resolve explosions now remember you have an explosion if you put a smoke on top of an existing fire that didn’t happen so we can skip it no explosions now resolved flash overs that means after we’re done resolving explosions if there are if there’s any smoke on the board next to fire turn it to fire so now I’m standing right in the middle of fire that is not a good place to be but we’ll have to come back to that so we’re is all the flash over now resolve hazmats if there were any hazardous material sitting on fire they would hate they would be the epicenter of an explosion no problem none of the hazmat is on fire so we can skip that but now resolve flare-ups a flare-up is what happens when you’ve got fire on an existing hot spot and these hot spots you can never get rid of their always there’s something there under the floorboards or something like that just waiting even if you thought it was extinguished it can happen again so we are going to have a flare up because there’s fire in a hot spot what’s a flare up that means for every flare-up you get and you could get multiples you could get a nasty chain reaction for every flare-up you have or every flower I should say that you’ve created because I don’t think this thing doesn’t keep creating flare ups every turn throughout the entire game it’s when you create a flare up you have to do another advancement of smoke that’s who we get we get a 55 55 okay and just some smoke here in the bedroom not a big deal i guess we’re you know the heat is starting to expand into this bedroom here so could have been worse you know it could have landed on it could have young cook me back but as it was a no particular problem you know if it being has this materials that would have blown up they’ve been on I would have blown up q okay all right all right now actually just smoke costs have just material I don’t think it does i think smoke is fine but if it had been here this smoke would have turned a fire and it would have caused an explosion but the the extra smoke the extra flare up was not that big a deal but here’s the problem after you are done adding flare-ups on every flare up every flower it becomes another hot spot that will never go away so this is not a place that more and more hot spots could happen in the future and now actually since there’s a wall between here this plane does not spread to hear but if it even been here since this door for you got destroyed this flame would have spread and you ain’t it would have created another flare but as it is the flare-ups stopped alright so that was it for flare-ups now knock downs after all that’s done if any of our heroes are in place with fire they get knocked down what that means is I actually now get teleported back to the ambulance wherever it is I can pick whichever spot i want to be on so i can be here so i could run in or i could be over here because i’m closer I think I’ll be over here because I can go back to fighting this fire right there alright so that’s knock downs and then I know people could have the points of interest as we have oil oh crap at the end of Jen’s turn I forgot to add another one to the board forgot to do that I see he was at 43 here in the bathroom there’s two people in the bathroom so I got to that but the end of my turn there anybody out so now it is Jim’s turn again so there’s two people in the bathroom the fire hasn’t spread here yet though they’re still safe now Jen what she could do on her turn she’s got her seven action points although three of them can only be spent on moving now you’re doing same thing Jen can chop much faster than normal tissues her rescue special normally would take me two axes chop but it only takes for one and since she stands she was think about coming over here think of these houses materials because I haven’t played out this fire and these are just waiting to explode but Jim instead could start shopping through this wall and rush in here and save these people in the bathroom because she’s very good at that but it’s just you know these are just waiting to explode these people are relatively safe they’re not going anywhere right now but this hazardous material oh that’s so scary let’s see here um so I think Jen’s gonna leave these people alone for a while she’s gonna start clearing out some of this hazmat stuff so she’s got seven actions to spend right she will spend one and then does she want to get this one’s closer to five so she’ll go to and now a cut and now she’s got this but it takes her to action points to move right she doesn’t kingship she can’t carry stuff faster right no she came she can just chop faster so one two three four five six and now that’s us she’s got one more action but it takes two to carry this any further so I think she’ll stop there she’ll leave it here and for her seventh action she will start shopping at this wall so next round hold on folks in the bathroom I’m coming and so she spent her last action normally it costs to to chop but for jen is a rescue specialists cost and so she successfully carried this away from the fire you know a smoking come here it would have caught on fire I would have blown up so although it could land here it could blow up right on her as well she’s in a bit of danger for that too maybe she wants to move away from it but nope she’s brave she’s gonna start chopping down she is really wanted to get away from that fire over there all right huh okay you know arms yeah because she couldn’t she only have one acts when she couldn’t carry anymore so that’s it she’s done now she’s got a role for smoke and what she gets she gets a 51 51 oops 51 and this fire is starting to spread to the spacious closet because this door got blown away earlier not that big a deal no bad stuff happened so that’s a that’s a happy story there and right and so all three points of interests are still in the house Jens turn is over now it is my turn I’m going to move one and remember i only get three movement points and three extinguish points all i could spin them all on extinguish big way so that started extinguishing now one two three four five six all right that was my whole turn i moved in and i took out to the fire i’m all done alright so let’s roll for some more smoke 40 keep grabbing so if place for eight all the way over here Oh little Billy’s room is starting to smolder that could be trouble but still it’s an empty space so not too bad everything’s fine Jens turn again all right first of all she’s got her seven Act I think she’ll spend one action good shop alright so that was 12 and she finds another person she’s gonna say this person 3 4 5 6 she’s got seven total so she can’t move any further so she’ll just Bank one of her movements and I like her free movements can’t be banked but let’s say she moved all her movements she had one action point left she’s going to bank it for next turn and she’s almost got this person to safety all right although she has weakened the integrity of the house a little bit remember um when all these are gone you know Bailey so everything’s fine she’s moving this person to safety so I’ll come back for you all those interesting actually oh interesting Lee instead hold on a second let’s come back here again a little bit better would have been so chop 12 she reveals what this is 3c reveals that that is four five six seven yeah so she came over here revealed this and it was the dog Oh James gotta save the dog so chop one two three four five six seven so she doesn’t have any left over but the nice thing is she determined that this was in fact this wasn’t a dead end so um she I mean so they know that was worthwhile doing she didn’t quite make it out as far but she’s getting the dog out to safety all right so she’s done all that she’s not banking any actions she rolls and we get a6 1600 folks it finally had to happen we’re going to have an explosion because we’re trying to put this smoke where there is already fire and so that triggers an explosion oh and this is going to be an interesting one ok so what an explosion means is it becomes the epicenter for new fire in all four directions now can’t go any farther north so this wall gets further damaged um so we’re getting closer and closer losing the fire wanting to go this way what happens is you get a shock wave if there’s already firing that direction the fire leapfrog’s over it and spreads now this one oh whoops I’m sorry there was a daughter when this smoke came in it turned into fire last turn I should have done that last term so there’s fire in this direction it spreads and now there’s fire South it spreads alright so oh right okay but it’s spread here and now if this happens again it would spread all the way down here and catch this smoke on fire so we are starting to spread out of control a little bit and now at the end of the turn there is a hot spot here where we put swear we put it on right so we’re done with all our explosions in our spreading next reading could have caused other explosions but anyway so we have a hot spot here so that means we gotta roll again and we have a 6-2 6-2 which means now the kitchen is starting to smolder oh we’re in trouble folks big big trouble here okay so we’re all done at least nobody got hurt but this is really starting to get out of control very very quickly we might not start doing something else I think alright so that was the end of jinns turn now it is my turn first of all I’m going to go one two just to get that out of the way just to get it done so the fire the room is completely clear then I’m going to spend three four and chop another hole here and then so it was 12 of my extinguishing and I’m gonna have one more extinguish that I can’t spank unfortunately so I’m wasting one because there’s nothing more for me to fight here so one two three four five and that’s the end of my turn what am i doing I am making a beeline over here because I want to get to the fire truck drive it over here and start using it to put this fire out but that would be on my next turn is I move over there okay because on my next turn I’ll have one too and I’ll make it to the fire truck but that’ll come next turn okay so and now the end my turn gotta roll smoke like always 6-1 6-1 okay no big deal is just smoldering more and more smoke next to smoke not a big deal okay Jens turn let’s see she’s going to keep saving people one two three four five six seven you got the dog to safety all right we have saved two of the seven people we need to save Jens turn is over and all right 31 or 35 sorry so we’re in 350 wow that’s lucky now the bathroom is starting to smolder a fortune these doors are here if these doors weren’t here this would have been fired but we got lucky all right my turn I’m going to spend 12 and I have made it to the fire truck now that I am on the fire truck where is it on here I can drive the fire truck it’s going to take me to action points to do this although unfortunately I only have a total of three action points crap you know what I might do since I’m going to be using the fire truck the first thing I’m going to do is I’m going to spend I can only do this at the beginning of my turn I’m going to spend to action points to have a crew change and that means I’m retiring my cast firefighter and I’m going to bring out the driver operator who is very very good at driving this thing so I changed two of my actions are gone but this guy has a total four so I just got in a basic action back now I’m going to spend two more actions 12 to get on the truck now i can now I could use the truck and anybody who’s on the truck can use it most people though it costs for action points to do i can do it for half price it only cost me too however I’ve used up all my action points i use to to swap and then i use two more to maintain here so my turn is over but on next turn I’m going to drive over here and start fighting this fire but before that we gotta roll let’s see we get a 56 okay now alright so we put the fire down right and we got a result of stuff first of all we resolve explosives there is no explosion here no problem then we resolve flash overs if needed that means hey there’s nothing between here cuz this door Kyle destroyed a while go so between this fire this there’s nothing so this catches on fire and this catches on fire that’s scary because we’ve done our flash hours now has max no hasnít hazmat materials on fire yet we’ve been very lucky so far but now flare-ups fire just spread to this hot spot so now that means we need to do a flare up which means we roll again and we get 8338 wow how lucky is that one over and it would have been another fire it could have been here but it’s just smoldering that was incredibly lucky but after you do a flare up and your flare could lead to a series of additional nixon yola fire spreading but at the final when you put down becomes a hot spot as well so now we’ve got another hot spot in the house and these hot spots can never go away so we’ve done our flare-ups nobody’s knocked down lost POS SI actually 0 again I’m sorry at the end of gin sir and I should have put another p oh I in the house which was it 11 so it was over here alright um which I just ran away from oh well this person is totally safe we can worry about that later so that was my whole turn very dramatic Jens turn what is she going to do it’s all about saving people we don’t have to put the fire out we just have to rescue seven people so I think gents are going to continue with the primary mission she’s got seven movement one two three four five six seven I was her whole turn just trying to get this person to the ambulance and so she’s going to roll and we get a 44 well that sounds like a familiar number four ok 44 is right here that’s not so bad on nothing blew up but we do have a flashover so this catches on fire that was not too bad ok everything’s still fine we don’t have any more p 0 eyes because there’s still three that are known enough now it’s my turn again ok it’s time to drive the truck now normally to drive the truck you know yeah I noticed a stop it costs to so I can spend two to move it here or here if I want to I could spend two to move it again so if you want to go to the far other side it takes for action points I don’t want to that I’m spending to action points to go here and I rode the truck which is also good fun all right and I get to choose whether i was on the front or the back of the truck trial there i am so i spent two of my four action points but now my special power is normally anybody else they’ll have to spend all for action points to use the truck but it only cost me too so i’m going to get to use the truck in addition drive plus the truck is very random when you use it you basically roll a die and you’ll find out the XY and because you have no idea where it’s going to spray in the quadrant but my guy is special I can re-roll the dice if it doesn’t land well so I’m using to action points I’m firing off the truck let’s see what I get all right a 1-1 now here’s your same thing 11 of course is not even in this quadrant so the game is very clever what you do is you flip these if either these aren’t in the quadrant you just flip them so the one becomes a six and the one becomes a six so I’m actually I’m blasting at 66 right here by the way oh no I’m sorry that’s 160 hi guys sorry this dated one so I’m blasting at 16 this is the epicenter of where I am shooting water now that’s not bad that means I’m going to hit this spot and all of these i will put out four of these flames in fact actually that’s about the best i could do you live in a perfect world if I could pick a spot that would hit the center and then like five the 0 1 2 3 4 5 but I’m doing for that’s pretty good so I’m not going to take a chance now if I wanted I could re-roll one or both dice and try to get a better spot but I’m pretty happy with that spot so I’m just going to live with it and that means every this Center the fire is gone I don’t think you remove the hot spot the hot spot no matter what it’s always smoldering but I also all these fires have gone as well so that was a pretty good turn moved and then I fired I took out half the fire over here although this fire still dangerously close to that all right that was my turn now let’s shred the smoke and what we get we got a 6-3 6-3 no problem the the kitchen just kinda it’s threatening but it’s under control we’re not too terribly worried about it it’s self-contained alright so that was the end of my turn Jens turn she’s gonna spend 1 2 3 4 she saved a person half almost halfway through one two three four I think she’ll go five six seven and get to this person through the wall I smashed open and she finds another person great excellent so now at the universe she’s got a role for smoke all right we are at 13 13 oh right by the front door ok that’s fine all by itself we don’t particularly mine that’s good news and so nothing spreads and Jim cleared out of pio I so another one gets added to the board and it is at 26 can you add a POA to smoke I know you can’t add POA to fire can you have here way to smoke i do not remember that let’s see let’s look let me place it without a threat no you can’t okay this is interesting you cannot place a POA on fire or smoke so what that means is this person won’t just reveal themselves because you know this is a very dangerous place they could asphyxiate and stuff like that the game you’ll notice there’s little arrows on every single spaced so if you want to put a p.o I on a space that you can because there’s fire or smoke there you follow the arrows until you find a legal place so i follow this arrow and so the p.o I is actually here so now the kids is a little bit more important there’s some there’s potential this could be a blank we don’t know what it is but there’s potentially somebody in there ok so that was Jim’s turn as we got our 123 still poor little Bobby over here somebody’s going to get Tim alrighty so now it is my turn again now the quadrant has only one two three bits of fire in it if I could hit this spot well actually and it’s actually they’re all the spot so if I hit this spot I’d get these two should i do it well here’s the thing if I don’t I’m a million miles away from a door I would have to spend one two three four turns what could I do I could drive to spend two and then I could go one two and I’d be able to run into this room on the following turn or from here I could spend one two three four and chop through so I be able to walk in next turn you know what let’s use it that’s the advantage of mine I should be able to hit this spot or this I or this spot or this spot and that’s four of these spots in the quarter if I can hit any of those I’ll take out to flames that I think that’s worth it let’s roll so I’m going to spend to action points trying to use the fire truck again let’s see what I get I got 5 11 is not in the room so we flip it and it’s a five no and five is now the room so we flip it so I’m at 26 26 that is exactly what I wanted I don’t even have to use my reroll power I will it hits here no fire but it spread so it took out these two fires as well that’s pretty nice what was proving to be a big big dangerous thing it’s really under control now I’ve got two more action points now here’s interesting the only thing I’m going to do I’m going to spend my other two action points to drive on down here because now I can start using it and put some of this fire out in this quadrant so that’s it my turns over now we gotta roll for smoke and it’s a 68 68 over here oh poor little Bobby baby breathe we got it to him okay Jens turn she’s gonna spend 1 2 3 4 she is rescued yet another person we are over halfway done 1 2 3 4 actually you can ride that I know you can ride the the fire I don’t remember if you can ride the ambulance or not for some reason I think you can’t can you ride the ambulance we look in there rules here uh vehicles can read resurrection count vehicles must always start trying to Havana yeah yeah I can you can so i think since um you know I think so James peploe is it was she was here it was I want to it was one two three four so she’s and so choose to do that she used all of her free movement one so she’s got three more action points left which means she could drive that ambulance someplace you know what let’s do it she’s going to drive the ambulance over here um that’s 56 and with our last appt movement point she will move in here to move into the kitchen now you can stand on smoke that’s although it’s dangerous to stand there if this catches on fire she’d get knocked down you know I think he said she’ll just Bank her last movement so she can move in and rush past next time ok so that was Jen’s turn we gotta roll for smoke and we get a 22 which is right over here oh the starting to flare back up but still not a problem my turn alright I’m going to start hosing down this there’s only four here but again I’m feeling pretty good i’ve got because I value rerolls let’s see if we can nail this alright so for that’s correct one is not so I got to flip the one into a six and that is 46 that’s not a good spot hitting this means i’ll only get one but you know what so i am going to use my special power when you fire the deck gun you may reroll either or both dice wants to improve so i roll one and then I roll the other so now I like what do I have I have the four oh wait no actually I’m sad why before four is not the room I have to flip this I’m actually a 7 i’m at seven six seven six right here that is useless but if i leave the six alone that’s not very good either by they descend on I don’t like either of these I’m gonna roll both got our old one time though so let’s get something better okay with this six what I really I just really want a four or five give me a four or five give me a 4 or 5 a 3 which is not in the room so we have to flip it and it’s a four hurry folks I’m in the four row alright so now and I can stop I don’t have to keep rolling I am at 47 that means i can get this fire and this smoke because this door got blown away so that’s not bad do but do I want to take my chances because I could reroll the seven now to try to get a six or five and take out more fire but if I’m if I’m if I’m unlucky I might end up getting the eight and then I’ll only get this smoke and nothing else but I feel I’m feeling lucky out because if I hit here I’ll get all these so I’m going to re-roll the seven as well I don’t have to and now i cant once this was rerolled i can’t roll again it’s locked and now i’m going to roll this and I’m gonna hope for the food I’m not actually I’ll no hope for the six the six would be ideal give me a six I get a tutus not the room so I flip it to reveal the five so I’m at 45 which I’m happy with this is it it’s the Center and so it takes out that fire it takes out this fire and it crosses the boundary and takes out that fire that was a pretty good for that was two of my four action points i just spent and the fire is almost completely out now there’s never any stopping it’ll constantly come back but now I’m thinking ah I see so we got to get to this there’s this in this and where’s the other victim once again I keep forgetting to put more victims in the place there’s a victim at 26 which were right 26 there’s victim over there so it would be good now I think Harry I could say victims as well just as well as Jane can all but I’m not as good as I it takes me a long time to chop through walls let’s see so I’ve got two more actions i could try to put these fire out but it’s kind of a long shot to hit one or the other I could drive back over here I know my next turn i could spend two actions chopping my way in here so i can run to get to that person so that’s something or instead where am I I could just move one and then start chopping into here all right yeah I’ll move one and then for my last action I will just go ahead and Bank my last action although this is interesting you know what no actually I spent two and then I am just going to bank two actions so that’s all I did my turn because next turn I’m going to swap roles I think we’re done with the fire engine I need to switch to a different role now so um and I’m going to have to more actions i can spend next turn to do that so that’ll be pretty cool and at the end of my turn i roll fire spreads or smoke spreads 4646 hey this is not too bad wait um but it turns into fire and now there’s fire next to a flare up so that means we have another flare-up and it’s at 11 which is way over here where we end up um boy oh no no it’s not fire its smoke um and so since there’s no fire here if this had been fire we have another flare up and actually can you have a flare up on top of a flare up I don’t think you can I haven’t ever seen that happen before what happens right all right only one hot spot we added turn hotspot markers are taken if you don’t watch my work Jamie anyway after at hustler wow I guess there are two hot spots here Wow okay so that means I guess you get to flare ups if there’s fire in this spot so that’s kind of scary okay say that was the end of my turn Jens turn she has um she goes feather three free movement one two three and let’s find out what this is it’s a person one two three and now she’ll use her banked four five six seven she can’t quite make it alright let’s look at this again so easy was trapped one two three and now she’s got 4 plus 1 so 1 2 3 4 and with one action she can’t quite carry this person out so I think she’ll stop she doesn’t want to stand cuz this could catch fire so she’ll stop there and she had one two three more so she’ll Bank those three because you can bank up to four actions not these fries but so basically all that made is wait wait wait a hold of Cygnus Jen had one I’m losing track ah counting let’s do this one more time so Jenna had 12 treats used all her base movement then she spent 12 and so she’s banking to there we go so she’s got three she’ll be able to use next turn alright because she doesn’t want to in standing on fire that might catch and explode because if it does this person would die and she would end up writing that be bad okay so that was that the end of attorney she’s got spread some smoke 15 15 and some smoke in the butt and it turns the fire but still no big deal we’ve really got this fire under control maybe I should have played in veteran mode anyway so we’re done with that my turn first thing I’m going to do is I’m going to spend two actions the two i banked to change roles right plus two to change roles doesn’t it ddd change crew change up so the driver is out now I don’t think I want to be a has-been specialist or not worried about clariant the hazmat the fire captain’s cool he only gets four actually to hand to anything special but he gets two additional actions that he can use on somebody else’s turn so he can make Jen move to extra spaces on his turn so that’s awesome paramedic can actually heal people so you don’t have to carry them out so you can move quicker the firefighter you saw him cleared stuff out half the imaging technician is cool he can use one action and scan the house and find out if these are false trails are very out if they’re fake or not so maybe I want to do that just to find out if it’s going to waste the time to go in here yeah i’m going to switch to that all right or I could switch to the general it has no special power but he has five action points was always cool but I’m going to switch to the imaging technician and so I used my two bonus actions from last turn to do it and now I’ve got four actions I’m going to use one action to identify and hey it would have been a waste of time this was never Bobby all right i’ll use a second to use this and now that’s a person so I’ve got two more actions i can spend and we got to get over there and save that poor person so i think i’m going to do is what’s interesting I can walk over here and then I’ll following turn I could drive the ambulance but Jen’s about to come out with his ambulance I think it makes more sense for her on her turn to get on the ambulance risk his first and drive the ambulance over here so she can run in and get this so now I’m left with two more actions I could do or I could just Bank them you know i’m just going to bank them and see what happens all right there we go that was my turn gotta roll smoke five six pick up sticks five six oh ok boom we have explosion alright so that means when we have explosion fire spreads here it wants to spread here we can this fire wants to spread here but it keeps going so it ends up here almost got this person that that person that wants to go here but it can’t it keeps on going and it goes over there ok so right and so that was it for the explosion and we weaken the wall a little bit but the other house is still actually fairly strong and none of these ended up on a flare up or so that was it so still not too terribly bad heck maybe I’ll stay here and I’ll start trying to put some of this fire on although I’m not just good at now because I can’t do rerolls and it would take me for actions to do it instead anyway so that was my turn now it is Jen’s turn she’s got her three at first also spend her free movement one two three four and she’s rescued another person hooray we got five just two more people and we went once 34 now she will drive the van one two three or five six and then she’ll spend her other two bonus ebags seven eight and now she’s all the way over here so she can run in through this hole in the wall that I made earlier and save that person so return is over and she got red smoke and it’s 41 41 nah that’s fine smoke by smoke who cares Wow getting so lucky okay and so I was Jen’s turn now it’s my turn hmm all right oh my actually at the end of James turned she needed to reveal another p oh I as well and the new point of interest is at seven three seven one two oh okay that’s fine it’s here so there’s another one in this room so Jen can go check that personality as well didn’t appear on fire which means it would have had to move around ok so that was in the gym stern we have our 12 where’s the other person point of interest keep calling on people of interest oh ok I’ve lost track somewhere because it should always be three at the end of a turn oh I tried because I reveal one was fake and the other every player’s turn there should always be three on the board so we end up at 82 82 Wow ok so this is a very big room we could win the game there if these turn out not to be faked all right so it’s jen it’s my turn i’ll use my i’ll scan these one action point it’s a fake and one action point it’s a real all right so I got to more actions if Jen rescues these two we got one two three four five will win the game right so what am I going to do while waiting for gender win the game hmm what should I do what can I do to help I can drive the fire engine over because I’ve got two more action points I can’t change roles I can’t use the fire engine to put two sophos fires at my normal guy can only use 40 but I have two more actions hey so I use these two actions to do those scans and now I’ll use my full action to basically try and limit this fire because if any of these fire if you know if it if any of these fires can provide a smoke it’ll spread and it’ll kill this person so I’m hoping to prevent that from happening so but i only get one role i don’t get you reroll it’s my whole turn let’s see what I do it’s a 363 is not in the room is it no it’s not so that has to flip 6 is in the room so I’m at 86 oh I’m terrible at this here’s my 6 and here’s my 8 has a terrible shot so and I don’t get to reroll so all i did is put out some smoke oh that was useless now if any of these spots get hit this person dies or is lost we will say 23 23 I am the luckiest man alive look at that okay that’s crazy Jens turn time to be a hero honey pie one two three four five six seven all right so this person is safe it’s used of all or seven action points roll and it’s 420 and of course uh yeah for two so a new smoke appears at four wow this is this is insanely lucky i mean i could keep hitting any of these if this it turn to fire all those would turn the fire but i just keep hitting empty spaces that is incredible alright so nothing happened and another new p oh I peers and award is Jim cleared one out at 36 36 won’t appear and fire falls so it comes over here follows the herb so it’s over there and and in fact actually there should be one more on the board we’re going to do that 45 45 oh ok this person won’t be in fire so following the arrow is out here in the hallway ok so my turn but you know I just keep on fighting this fire because next year Jen’s going to do one two one two three four five six seven so she’s not going to quite make it out yet and in fact wherever she moved she’ll be right next to fire no she’ll just move here and so they say from that although she could have an explosion so that’s the only risk is jen can’t quite that person out next turn so what should I do is there anything I can do to minimize that risk not from here I mean I could drive over and then start chopping in but it would take way too long so I think I’ll just keep on trying to put out the fire and keep this one from straight and it’s 18 the one is no good I flip it the eight is good and wow I just hit the exact same spot 68 I really want to get that bed so super clean so I just wasted an entire for actions alright let’s see where the smoke spreads 65 that doesn’t sound good 65 Wow here it is right here so that’s going to create an explosion which means it goes in all direction so we get more structural damage here this fire spreads in this direction damages this wall it becomes this direction damages this wall and spreads in this direction and that person would have been toast if Jen hadn’t made it in time but all is cool in the school okay and um y’know okay no hazardous materials gotten hit this is crazy all right so it’s Jens turn she will go one two three four five she’ll bank her other to watch there’s no reason to six seven does no matter what wherever she goes now she is next to fire she just has to hope and she does want to be next to this fire well yeah okay she’s all right so she’s moved she rolls she gets a 63 on the smoke which is 630 and hey the oh well it’s not good so um this terms smoke one smoke turns into fire fire spreads to other fire not that big a deal really not too bad alright so my turn again I’m just going to keep on I’m going to hit this fire once so I’m at 7 11 is not here so that’s actually 76 so I’m at six and seven and I hit nothing but I’ve gotten the other side of this bit oh I’d completely scrubbed this bed clean brother alright so more fire comes out of my turn and it’s at six six six six right here oh oh now that’s it although no it’s not give me enough so this causes an explosion here so it has to travel in every direction hurts this wall destroys as well I could walk in here now oh an interesting yeah choice the wall goes in this direction and comes all the way across here and ends up in a hot spot and is blocking gems way out and now because you hit a hot spot we have to roll again and so the next one is at 68 68 and like I just finished cleaning that bad oh come on all right well so that’s that so all right so it’s Jens turn but you know here’s the thing you cannot travel Jen could travel through fire it’s it’s fat it’s slower but you can do it but you cannot carry people through fire so Jen’s going to have to you know follow it back I remember because she can shop fast so she’ll spend of her actions one two of her actions chopping 123456 and she made it we’ve rescued the seventh person folks and that was a full game we won actually I clearly should have played veteran although again that was insane oh this fire could have spread you know we should have had some explosions from but the fire the fire wanted us to live the important thing goes I know this was getting bad I cleared it out this was starting to get bad but it didn’t matter because we only had get more a person out we’ve saves having people and that was a full game of flashpoint Fire Rescue if you’d like to hear some final thoughts now you get hit the button or follow the show notes in five four three two one

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