Temtem Is A Pokemon MMO On PC | Temtem Gameplay And Impressions

Temtem Is A Pokemon MMO On PC | Temtem Gameplay And Impressions


Everyone enjoys a little bit of Pokemon every
now and then. Who doesn’t enjoy squeezing wild animals into tiny balls?. Unfortunately,
since starting at Rock Paper Shotgun, I’ve been contractually prohibited from playing
anything that isn’t on PC, so I’ve not been able to get a pocket monster fix since
last Summer. This dry spell comes to an end, though, all thanks to a little game called
Temtem. Successfully kickstarted in 2018 to the tune
of half a million dollars, Temtem is developer CremaGames’s Pokemon-inspired creature-collection
MMO, coming to PC early access on January 21st. I got to give it a spin during the recent
Alpha test, and besides a couple of mechanical differences, it feels like CremaGames have
taken almost everything from Pokemon, made it again, and given it a new paint job, in
a very good way. Gym leaders have been replaced by Dojo Masters,
Pokemon Centers are Temporiums, and instead of getting your battling creatures to chug
down potions when they’re injured, you rub some delicious balm on them. As someone who
has always dreamed of rubbing lotion into a Psyduck, this is all welcome stuff. There’s
a wealth of similar comparisons, so allow me to walk you through all the ways Temtem
is PC’s answer to Pokemon. Basics first: Temtem, like Pokemon, is all
about pitting cute little creatures against each other in turn-based fights. There are
thousands of Pokemon now given the series’ extensive history, all with different elemental
types, evolutionary pathways, and combat abilities. Temtem only has 141 at the moment – a nod
to the classic Pokemon 151, methinks – but CremaGames plan to add more over time. Each
Temtem has an elemental type, which informs the moves they’ll be able to use and learn. The three starter Temtems are Crystle, a Crystal
Temtem that looks like a tiny emerald dinosaur, Smazee, a Melee Temtem that looks like a tiny
fiery monkey, and Houchic, a Mental Temtem who looks like Storm from the X-Men and a
Troll Doll had a baby. My favourite Temtems at the moment are Smazee, who I chose as my
starter and named Horace, Ganki, a Wind/Electric type who looks like a cute fuzzy bee with
giant bull horns, and Saipat, a Water/Melee type who looks like a duck with a clamshell
helmet and is number 69 in the Tempedia, so I named him Howard. I think the designs here work really well.
For starters, they’re really cute, which is important for this sort of game. It fuels
the desire to collect as many of them as possible. They’re also quite distinctive, while still
evoking the design from the likes of Pokemon. If you were to list the top iconic elements
of Pokemon you’d probably go: one, Pikachu, two, the pokeball, three, that clip of Brock
using a frying pan as a drying pan – “I’ll use my frying pan as a drying pan!” – four,
the fact that every single person you encounter in the wild wants to challenge you, a literal
child, to a violent round of combat. As you wander the wilds between towns, your
path will be lined by hikers, fellow Temtem tamers – which sounds crazy now I say it out
loud – and many other folk all itching for a beatdown on the pets of any child who makes
the mistake of walking into their line of sight. Like in Pokemon, once you’ve made
these aggressors regret their words and deeds by absolutely rinsing them in a Temtem battle,
you won’t need to fight them again when you cross paths. Likewise on your journeys you’ll find big
patches of wild grass to wade through, within which there’s a random chance of you encountering
some wild pokemo–sorry, untamed Temtems to tame by throwing TemCards at them, which are
basically PokeBalls. None of this ‘you can see the Pokemon’ malarky of Nintendo’s
latest game. This is old school: each patch has a particular Temtem you’re more likely
to find, like this bit where cute porkers with wings called Pigepics will always spawn,
forcing pig lovers to grind out an encounter by jogging left and right. You’ll also encounter locations, like the
Windward Fort, within which there’s always a random chance of running into a pair of
untamed Skails who are angered by your existence. Unfortunately, like in Pokemon, you’ll occasionally
find yourself running into these encounters with nearly every step you take. There were
a few moments while I was exploring the Windward Fort where I suffered a rapid succession of
untamed Temtem fights, to the point of annoyance. That pair of untamed Skails must have had
a f**king vendetta against me, because I kept getting ganked by them. This extends to the NPC encounters, too. Sometimes,
the number of opponents blocking your path feels absurd. The game even jokes about this,
with the occasional encounter out in the wild and once again in the bloody Windward Fort,
where random civilians aware of the building being locked down by a shady organisation
still force you to fight them, and when there’s a zigzag path with a goon to battle at each
corner. It’s all well and good to poke fun, but it’s yet another example in the video
game lexicon of a game joking about how annoying a gameplay thing is while still making you
do the thing. This is the alpha, though, and even at the
end of the month when Temtem becomes available to the public, it’ll be in early access,
so there’s time to tweak and balance all of this stuff. Every entry in the Pokemon series has you
up against a “Team,” an evil organisation dedicated to doing nasty things, occasionally
with morally ambiguous motivations. In Generations 1 and 2, it was Team Rocket, who wanted to
enslave and sell Pokemon for profit. In Generation 3, it was Team Magma, who wanted to expand
how much land there was in the world by erupting volcanoes, and Team Aqua, who wanted to expand
how much water there was in the world by raising the sea levels. It’s a good thing we beat
Team Aqua way back then, otherwise we’d be screwed right no–oh, oh no. Back in Temtem we have an evil “Clan”
instead of teams: Clan Belsoto, headed by Lady Lottie, who insists you refer to her
as “Your Ladyship.” From the brief interactions I’ve had with Lady Lottie and Clan Belsoto
so far, it seems like their whole jam is that they’re a bunch of pompous toffs on the
hunt for rare treasures. I’ve come to this conclusion because Lady Lottie, as well as
all the Belsoto scouts, keep referring to the native inhabitants of Deniz as “peasants,”
Lady Lottie’s actual name is long-winded and posh, and she talks a lot about treasure. Besides foiling the dastardly plans of whatever
Team is the big bad in the one you’re playing, the main objective in the Pokemon games is
to traverse the landmass you find yourself on to each of the different regional Pokemon
gyms, battle the leaders of these gyms, and collect gym badges to prove your worth as
a Pokemon trainer. In Temtem, it’s not gyms, it’s Dojos, and those Dojos are headed by
Dojo Masters. Like Gyms, each Dojo is a perilously dangerous
nightmare building full of traps and more people who want to fight you, proving Temtem
has the same blantest disregard for workplace regulations as Pokemon’s town planners.
You explore the Dojo, fighting other Temtem tamers trying to reach the Dojo Master and
also members of the Dojo put there to ensure you’re strong enough to face the Master.
Then, it’s just a matter of kicking the Dojo Master’s ass, and moving onto the next
Dojo. I found myself having to backtrack a lot in
the first Dojo in Arissola because fights with the other tamers leading up to Sophia,
the Dojo Master, left me with half of my Temtem squad injured or unconscious. The fight itself
was also quite challenging and it was a few attempts before I beat Sophia. This might
just be the difficulty of the game, or because in order to see as much as I could before
the alpha closed, I didn’t grind that much. Either or, it was challenging in a good way. When your Temtems get injured in battle, you’ll
need to heal them up. You can do this by using items like balms and elixirs on them to restore
their HP, or you can take them to a Temporium, Temtem’s equivalent to the Pokemon Center.
They’re laid out a little differently here, with machines that you plug your TemCards
(which are basically PokeBalls) into in order to heal your Temtems up free of charge, storage
for any Temtems you catch if you’ve got a full squad of six already, and a shop where
you can buy extra balms, scent vials (which works in the same way that Repel in Pokemon
does, reducing the chance of untamed Temtem encounters) and TemCards. Something I like about Temtem’s revival
stations over handing your PokeBalls to Nurse Joys in Pokemon is the animation for it is
a lot quicker. When I’m trying to get past a tricky fight and keep having to return to
the Temporium to heal my Temtems up, it removes some of the faff you get when waiting for
Nurse Joy to heal your Pokemon up. It’s more streamlined, and this is very much appreciated. Temtem’s combat system is very much similar
to Pokemon in a number of different ways. Each tamer takes turns picking what moves
their Temtems will take that round, be they attacks, status effects, or using items from
your backpack. Each Temtem has an elemental type, and some elemental types are weaker
and stronger to other elemental types. Fire is good against Nature and weak against Water,
Water is good against Fire and weak against Nature, and so on. Like Pokemon, it’s basically
an elaborate game of rock paper scissors, complex enough to keep it interesting but
straightforward enough to keep it accessible. Each ability one of your Temtems can perform
has a priority rating, impacted by both the type of ability it is and the Temtem’s speed
rating. If it’s high priority, then the move will be carried out before a low priority
ability. For instance, Ganki’s DC Bolt attack is quite a high priority move, so it’ll
usually go off before any other Temtem’s move. Where Temtem’s system differs is while you
could take part in 2v2 battles in Pokemon already, every battle in Temtem is a double
battle. Fights can consist of you and your opponent field two of your Temtems at once,
you and a buddy fighting two other tamers, or a mixture of the two. This means you have
to think about Temtem synergies–which Temtems work better together–and being able to buff
your other Temtems using some status effect abilities like Pigepic’s bamboozle move,
which invalidates the next action taken against the Temtem you target it with, adds a new
layer of strategy. One of the biggest depatures Temtem makes
from its inspiration is that unlike Pokemon, it’s an MMO. Temtem gives you an emote system
which allows you to non-verbally communicate with other players you’ll find wandering
about the world, and you can also trade Temtems and items with these other tamers, as well
as challenging them to both casual and ranked battles. Despite sporadically encountering
other players wandering about and doing their own thing, I only caught the attention of
one or two, and couldn’t find someone who wanted to battle with me. So, in terms of how successful this multiplayer
aspect is, it’s too early to say. I did notice that there was an empty slot in my
character menu that seems it’ll denote what “club” I’ll be a member of, which I
can only assume will be Temtem’s equivalent of a guild. Having only played so much, I
don’t know how this system would work or what it’ll look like, but it’ll be interesting
to see how it fares once the game goes live. There have been fan-made Pokemon MMOs before
that have been quite popular before Nintendo has taken them down, so it’s a feature that
people at least appear to be looking for. It’s definitely early days for Temtem. The
character creator doesn’t assign gender to the two body types you have to choose between
and separately of them you can pick your pronouns, which includes they/them, and between two
different voices, which is really great and commendable! But, despite picking she/her,
the game currently thinks I’m a guy. Just like in real life! Yay. You’ll also come
across a few buildings with “WIP” signs hanging from their doors, like this one here
which I believe will eventually be a hotel where you can get the climbing gear you need
for these rock walls. Despite this, Temtem is a tremendous amount
of fun already, and though I’ve yet to see the full potential of its online features,
I suspect they’ll give it an advantage that pits it as a solid contender against its inspiration.
It also finally gives PC players a game to play when they’re craving a Pokemon fix,
without it being a fan game that gets shut down by Nintendo as soon as it breaks into
the mainstream. It should be interesting to see how Temtem fares with the general gaming
public when it comes out in Early Access on Steam on the 21st of this month; it’s definitely
a game we have our eyes on. Were you able to get into the Temtem alpha?
If so, let us know what you think and what your favourite Temtem is in the comments.
On your way down there, why not like this impressions video and subscribe to Rock Paper
Shotgun while you’re at it for more like it. If you’re new to the channel and want
to know what we’re into, you can check out our 12 favourite games from 2019 and 20 of
the games we’re looking forward to this year by clicking on the links on the screen
now. Cheers very much for watching, and hopefully see you again soon!

39 thoughts on “Temtem Is A Pokemon MMO On PC | Temtem Gameplay And Impressions”

  1. When I looked at this on Steam I thought the areas seemed sort of cramped but while some of the places still do (that cave for one) it seems roomier in some other locations, which is nice. I am gonna keep an eye on it.

  2. this makes sword and shield pretty embarrassing, there are some features here that should've been added to pokemon a decade ago

    also I'm home alone and saying temtem trainer out loud is a strange experience that I would kinda recommend, not in front of anyone though, just if you're alone, no one must ever know

  3. This looks lovely! Although it really is a ripoff, it’s something I’ll definitely check out down the line once it’s a bit further along in development

    Sidenote: I got an ad for Pokemon Sword & Shield during this video 🤷‍♂️

  4. 11:25 That's a weird situation there…

    It seems to me that the old lady takes into account your body type and adresses you as male/female acordingly, but then the game gives you the option to correct her based on your preferred gender.

    My question is why even create a misgendering situation in the first place? This isn't your typical "calling female player character Him cause we forgot to add an alternate line of text". This was purposefully created like that.

    But why though? Removing "miss" (and i assume "mister", if dif body type) would avoid the problem completely.

  5. Amy Kara Stonehouse

    I got into the stress test and I really like what I saw!
    In fact, in terms of moment-to-moment gameplay, I'm tempted to say i prefer it to Pokemon.

    I appreciate how streamlined they made it. As well as pokecentre healing times, they made Status effects less intrusive. For example, rather than give you a full text box every turn to tell you a pokemon is asleep, temtem just puts some "zzz"s near the creature and doesn't slow down the battle.

    Also i went with Houchic, love my Storm/ troll doll son haha

  6. These Temtem designs are better than a lot of the post gen 1 pokemon designs.
    But there could be more variety. Where are the scary goth temtems or the muscle bricks or the martial arts temtems?

  7. Despite some minor mistakes, this was a good first impression. There are currently 76 obtainable Temtem of the 161+ that inhabit the Airborne Archipelago with 3 out of its 6 islands available, #141 Pigepic was just the Temtem with the highest number you encountered so far and was no indication to how many Temtem there currently are. Also, in my opinion, you should've dedicated more time into explaining the battle mechanics or at least mention how the stamina system works. There's also no RNG, techniques that require a certain number of turns to become available and so on. These features not only set Temtem apart from Pokemon but also make fights much more strategic and interesting which was the main selling point for me. So I was surprised that you didn't dive into that.

  8. Hello! As has been pointed out in another comment, there are more than 141 creatures – 141 was simply the highest number we'd caught (so our Temtem guide doesn't go higher). Others have found number 161, so there are at least that many. Apologies for any confusion!

  9. 8:20 No longer needed in Pokémon. They essentially replaced Pokémon centers with being able to access your PC at any time In Sword and Shield. So TemTem is “outdated” in this area.

  10. "only has 149" you don't even understand how incredible that is!
    even company games (i'm under the impression this is an indie)
    usually don't seem that content packed

  11. Not a fan of doubles, which is why I never got into the VGC, and that's putting me off this game. Gyms/dojos are also played out, even TPC themselves have been trying to move away from it, with trials in SM and battle towers (or equivalent) serving as the real end game content in many versions, and other things like using Pokemon Go mechanics.

    From what is presented here, it's a mere copycat, with nothing to make it stand out on its own. What's worse is that it's a copycat of a very old version of the game, with none of the big game-changers (unless they are not mentioned) like physical/special split, natures, visual representations of IVs and EVs, held items, one-use power boosts like megas or Z-moves, other form changes, or field effects, including weather and time of day effects. With the focus on double battles, the synergy doesn't seem to be in-depth, relying solely on types as differentials.

    Hopefully we can see something unique from this game that will make it stand on its own.

  12. I will likely still prefer the main games, though I will say this game did catch my interest. Will likely try it out when it comes out on Steam.

  13. 1:35 That MIGHT be wrong. I haven't verified it, and I can't confirm where they got their information, but several other content creators were saying TemTem is going to have 161 TemTem in the early access, though only roughly 75 are in the alpha.

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